TPM_Aus 137 Posted July 21, 2022 Hey all, I have been playing around with the GCAM and Helmet Cam mods and have implemented them into my multiplayer missions as part of the pbo, which has resulted in some awesome footage (if I do say so myself - will provide footage below) What I am trying to do is blend the two of them, so that I can use the helmet cam/gun cam view in GCam, however I think I am out of my depth. So after looking through the gcam sqf files, I found the following in the gcam.sqf which uses switchCamera Spoiler { _vm = (_vm + 1) mod 4; switch (_vm) do { case (0): { _c cameraEffect ["Internal", "Back"]; _initobject switchCamera _initcamview; if (RADIOMESSAGE) then { _o switchCamera "INTERNAL" }; lbSetCurSel [2, 0]; if (SHOWNOTICETEXT) then { titleText[ "GCam View", "plain down", _w*15 ] }; }; case (1): { _c cameraEffect ["Terminate", "Back"]; _o switchCamera "INTERNAL"; lbSetCurSel [2, 1]; if (SHOWNOTICETEXT) then { titleText[ "1st Person View", "plain down", _w*15 ] }; }; case (2): { _o switchCamera "EXTERNAL"; lbSetCurSel [2, 2]; if (SHOWNOTICETEXT) then { titleText[ "3rd Person View", "plain down", _w*15 ] }; }; case (3): { _o switchCamera "GUNNER"; lbSetCurSel [2, 3]; if (SHOWNOTICETEXT) then { titleText[ "Variable View", "plain down", _w*15 ] }; }; }; }; I would like to replace one of the views, lets say "External/3rd Person View" with the helmet cam variables of < _wepCam attachTo [player, [0.18,-0.15,0.17], "head",true]; > which is used in the helmet cam mod. I am not sure if this is possible, but if anyone is able to help me out I would be grateful. The GCam folder and desciption.ext are available for viewing from the following link https://drive.google.com/drive/folders/1ThY1OffWCT-PwHn-MzUJIMMgSMX0QaHP?usp=sharing GCam and Helmet Cam Footage: Share this post Link to post Share on other sites