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Danielandsimon

Dual account screen sniping

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can you advise what's being done about people using two accounts at once and joining the same game as each other to deliberately get one account killed at the start of a game to then spectate other players on the death account for easy kills? 

 

This is putting me off the game and I won't return until fixed.

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Worst cheater babys can get creative, pathetic actually. Also another problem is Duo joining Solos and after one dies he tells where and what rest of the players are doing. One Dumb ass even had a Twitch stream playing like this!! He was then offended when I told him in the chat to grow some balls, stop this immediately and play proper Duo.

 

Not sure, maybe free spectating in Solo should be just disabled totally? While there is SO MUCH cons about it, and I really don't see much Pros? I barely never stay and spectate others after I die. I just prefer to pick up another game immediately.

 

If not totally disable spectating in solo to deal with all these different types of cheatings, then maybe it would already help a lot if it was like in PUBG. That you could only spectate the player who eliminated you and can't cycle. It would at least partly solve this.

 

It's important that it's always fair game. It's very bad when players feel cheated, they will leave and pick some other game to play. I agree! All forms of "spectate cheating" has to go away, the sooner the better!

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AHha you hit the nail on the head!

At minimum only spectate the person you was killed by, but as there is not many in the lobby anyway, probably best just to remove spectate completely in Solos? couldn't agree more. 

 

Devs? 

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Time to Bring this up again, while it's constantly being discussed in Reddit and Facebook. The annoying thing regarding this issue, that it could be SO easily fixed. Or if not totally fixed at least it could be made significantly less bad by just disabling cycle of players while in Spectator mode in Solo play. This being like this I often choose to just play Lone Wolf, while appearently "a proper" Solo mode is too much to ask from Development Team? Is it really? Seems like I can't Ping Developer here, so I just report this post and hope that someone from the Devs would see this and finally give us some reasonable answer: Do they have any intentions whatsoever to address this annoying issue. It goes without saying that of course clearly allowing, or should I say even promoting cheating like this will make people leave, and they go find something else to play, that is fair play. Like for example PUBG, that obviosly is not having this issue, and there is A GOOD reason for that.

 

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Hi hi! :welcome:
Ohw I see there is a little debate it's rather funny!
If ever a devs passes by here I have the rather effective solution and will not penalize anyone by making everyone agree! 

 

*For the message of @Danielandsimon it is very simple, you just have to put a spectator view available ONLY on the player who killed us, so if the player who dies has a suspicion of cheating he will be able to continue to watch the game but only via the person who killed you. Once he is dead, the player in spectator mode will simply be redirected to the rewards menu of his expedition. :thumb_down:

 

*Now I will speak with my soul of glitcher :don16:, because it is not enough for all the smart ones, if now the player at the beginning of the game commits suicide because yes instead of being killed there is always this solution, he must have just the time of the message indicating "You were killed by a fall" or I do not know what, then he will in turn be redirected to the menu.

 

*For players who organize themselves to be in a solo game, it is EXTREMELY difficult to prove that the player did not meet him by chance and decided not to kill him, or that the action of finding him was not premeditated, after yes people like @GimbleFIN_ mentioned you report it is proven that he cheats (otherwise the other solution that can theoretically say that 2 players premeditated it would be to have the same outfit)

I explain the difficulty of spotting a cheater and not of a situation that could be friendly by chance.  :z:

 

-I regularly launch expeditions and I come across friends or acquaintances (The world of vigor is small), since we want to avoid killing each other for various reasons (ratio/challenges/friendship) we give our positions so as not to kill each other, if it was done without premeditation and without playing together (side by side) there is no sanction it is legal as long as there is NO TEAM PLAY.

Afterwards, it does not prevent killers during a fight from trying to kill someone who is theoretically doing a 1 on 1 on 1. :don12:

 

-It's the same if you find a little beginner without a weapon solo or who plays very badly and you are not the type to kill everything that moves, it can also happen to you to leave him alive! And from the point of view of others it could be considered cheating! because he will often play by following you to protect himself, while we just don't want to kill a beginner who is discovering the game. :uzi:

 

-Where the game could do something would be to not give the possibility to players to fall twice in a row in the same game as the same players on whom he has just fallen, but doing that will create a new problem! It's the waiting time to find a game that will FORCEFULLY penalize ALL players! So is it worth it? not really.

 

I found you when I bump into an acquaintance by chance, you hear me being happy behind my microphone without me speaking, I'm not in vocal with just after recognizing his hat, a little gesture and we don't shoot each other before going our separate ways. 

 

 

 

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I agree with this! So many bad actors are ruining this game for others. Devs need to address this before all that is left are cheaters who don't buy coins anyway.

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