sarogahtyp   1109 Posted June 30, 2022 Map markers are created by adding the component MapDescriptorComponent or SCR_MapDescriptorComponent to any entity. If added to a moveable entity then marker will move with entities movement. If there is no entity at the position where you want to have a map marker at then you can just create a GenericEntity by using the Create-Subwindow of the world editor.  I ll create a list with the markers which are currently possible (most of them seem to be placeholders at the moment) with the MapDescriptorComponent here:  Main Type / Unit Type IMAGE  Spoiler  Tree / Unknown  Small Tree / Unknown  Bush / Unknown  Building / Unknown (this marker seems to be a placeholder. Below I ll post just 01PLACEHOLDER01 when this marker appeared.)  House / Unknown 01PLACEHOLDER01  Forester Lodge / Unknown 01PLACEHOLDER01  Forest Border / Unknown 01PLACEHOLDER01  Forest Triangle / Unknown 01PLACEHOLDER01  Forest Square / Unknown 01PLACEHOLDER01  Calvary / Unknown 01PLACEHOLDER01  Church / Unknown 01PLACEHOLDER01  Chapel / Unknown 01PLACEHOLDER01  Cross / Unknown 01PLACEHOLDER01  Rock / Unknown 01PLACEHOLDER01  Bunker / Unknown 01PLACEHOLDER01  Fortress / Unknown 01PLACEHOLDER01  Fountain / Unknown 01PLACEHOLDER01  Spring / Unknown 01PLACEHOLDER01  Viewpoint / Unknown 01PLACEHOLDER01  Tower / Unknown 01PLACEHOLDER01  View Tower / Unknown 01PLACEHOLDER01  Water Tower / Unknown 01PLACEHOLDER01  Lighthouse / Unknown 01PLACEHOLDER01  Quay / Unknown 01PLACEHOLDER01  Buoy / Unknown 01PLACEHOLDER01  Fuel Station / Unknown 01PLACEHOLDER01  Hospital / Unknown 01PLACEHOLDER01  Light / Unknown 01PLACEHOLDER01  Fence / Unknown 01PLACEHOLDER01  Wall / Unknown 01PLACEHOLDER01  Hide / Unknown 01PLACEHOLDER01  Bus Stop / Unknown 01PLACEHOLDER01  Bus Station / Unknown 01PLACEHOLDER01  Road / Unknown 01PLACEHOLDER01  Forest / Unknown 01PLACEHOLDER01  Crane / Unknown  Transformer / Unknown  Transmitter / Unknown  Stack / Unknown  Ruin / Unknown  Tourism / Unknown 01PLACEHOLDER01  Hill / Unknown (this marker seems to be invisible. Below I ll post just INVISIBLE when this happens.)  Track / Unknown 01PLACEHOLDER01  Main Road / Unknown 01PLACEHOLDER01  Rocks / Unknown 01PLACEHOLDER01  Playing Field / Unknown  Powerlines / Unknown 01PLACEHOLDER01  Railway / Unknown 01PLACEHOLDER01  Shipwreck / Unknown 01PLACEHOLDER01  Tourist Shelter / Unknown 01PLACEHOLDER01  Tourist Sign / Unknown 01PLACEHOLDER01  Monument / Unknown 01PLACEHOLDER01  Water Pump / Unknown  Police Station / Unknown 01PLACEHOLDER01  Store / Unknown 01PLACEHOLDER01  Hotel / Unknown  Pub / Unknown  Fire Department / Unknown 01PLACEHOLDER01  Name Generic / Unknown (text only)  Name City / Unknown (text only)  Name Village / Unknown (text only)  Name Town / Unknown (text only)  Name Settlement / Unknown (text only)  Name Hill / Unknown (text only)  Name Local / Unknown (text only)  Name Island / Unknown (text only)  Name Water Minor / Unknown (text only)  Name Water Major / Unknown (text only)  Name Sea Minor / Unknown (text only)  Name Sea Major / Unknown (text only)  Name Ridge / Unknown (text only)  Name Valley / Unknown (text only)  Parking / Unknown  Unit / Unknown INVISIBLE  Wildlife / Unknown  Construction Site / Unknown  Waypoint / Unknown (this marker seems to be a placeholder as well. Below I ll post just 02PLACEHOLDER02 when this marker appeared.)  Target / Unknown 02PLACEHOLDER02  Military Base / Unknown 02PLACEHOLDER02  Port / Unknown 01PLACEHOLDER01  Airport / Unknown  Landmark / Unknown 01PLACEHOLDER01  Cave / Unknown 01PLACEHOLDER01  Radio-Tower / Unknown  Spawnpoint / Unknown / Faction 0 INVISIBLE  Spawnpoint / Unknown / Faction 1 or 2  Task / Unknown 02PLACEHOLDER02  Icon (generic) / Unknown / Faction 0  Icon (generic) / Unknown / Faction 1 or 2 02PLACEHOLDER02  5 1 Share this post Link to post Share on other sites
Lutz-HH Â Â 0 Posted January 23, 2024 Thanks for sharing this! Do you have any idea how to change the size of the text, when entering additional text. No matter what value I change it stays very small. Share this post Link to post Share on other sites
Lutz-HH   0 Posted April 18, 2024 This would be a great content for the wiki of Bohemia 🙂 Share this post Link to post Share on other sites
eBakedPotato   0 Posted May 6, 2024 Friendly reminder that placing a SlotMarker inside of an Area and Layer allows you to place markers such as the ones placeable on the map by players in-game Share this post Link to post Share on other sites
thy_   166 Posted May 8, 2024 On 6/30/2022 at 4:32 AM, sarogahtyp said: Map markers are created by adding the component MapDescriptorComponent or SCR_MapDescriptorComponent to any entity.  This approach doesn't consider "action markers" as Blufor position, Unknown position, supplies, vehicles, etc.  To add these kind of markers: In the World Editor, and through the Resource Browser area, go to ArmaReforger > Prefabs > ScenarioFramework > Components; Drag and drop somewhere on the map an Area.et; Drag and drop a Layer.et into the Area created in the Hierarchy tree; Now, for each faction marker you want to create, do it: Drag and drop a SlotMarker.et into the Layer recently created and listed in the Hierarchy tree; Click over that SlotMarker created, go to its properties, and click on SCR_ScenarioFrameworkSlotMarker; Through the Map Marker area, give the marker a name, and select its icon, and color. P.S: for some reason, the "Faction Key" field shouldn't be used, otherwise the marker won't be shown for any player, even the configured faction. 1 Share this post Link to post Share on other sites
unbrauchbaer   0 Posted May 24, 2024 Hi, Thank you for the info, that makes custom markers a lot easier for me. 😄 Does anybody know though how i can set a marker of wich the size stays the same when zooming in the map? I need to mark a Circle on the map with a given radius. Share this post Link to post Share on other sites
miso z   1 Posted May 26, 2024 On 5/24/2024 at 8:48 PM, unbrauchbaer said: Hi, Thank you for the info, that makes custom markers a lot easier for me. 😄 Does anybody know though how i can set a marker of wich the size stays the same when zooming in the map? I need to mark a Circle on the map with a given radius.  Stupid but quick idea 🙂 make 20 diferent markers and place them to circle formation. They will change itself size but they will stay on position, so area will be visible on any zoom level 🙂  Share this post Link to post Share on other sites
unbrauchbaer   0 Posted May 26, 2024 3 hours ago, miso z said:  Stupid but quick idea 🙂 make 20 diferent markers and place them to circle formation. They will change itself size but they will stay on position, so area will be visible on any zoom level 🙂  Nice idea actually, that would probably be the quickest solution 😄 but still a real circle would be better. Share this post Link to post Share on other sites
miso z   1 Posted May 26, 2024 1 hour ago, unbrauchbaer said: Nice idea actually, that would probably be the quickest solution 😄 but still a real circle would be better. Im not sure if we got already other solution. In Arma 3 was same problem with map markers. One my old never finished ww2 project , i spend over 1000 markers to bring trench network on map 😄 😄 😄 Share this post Link to post Share on other sites