sarogahtyp 1109 Posted June 30, 2022 Map markers are created by adding the component MapDescriptorComponent or SCR_MapDescriptorComponent to any entity. If added to a moveable entity then marker will move with entities movement. If there is no entity at the position where you want to have a map marker at then you can just create a GenericEntity by using the Create-Subwindow of the world editor. I ll create a list with the markers which are currently possible (most of them seem to be placeholders at the moment) with the MapDescriptorComponent here: Main Type / Unit Type IMAGE Spoiler Tree / Unknown Small Tree / Unknown Bush / Unknown Building / Unknown (this marker seems to be a placeholder. Below I ll post just 01PLACEHOLDER01 when this marker appeared.) House / Unknown 01PLACEHOLDER01 Forester Lodge / Unknown 01PLACEHOLDER01 Forest Border / Unknown 01PLACEHOLDER01 Forest Triangle / Unknown 01PLACEHOLDER01 Forest Square / Unknown 01PLACEHOLDER01 Calvary / Unknown 01PLACEHOLDER01 Church / Unknown 01PLACEHOLDER01 Chapel / Unknown 01PLACEHOLDER01 Cross / Unknown 01PLACEHOLDER01 Rock / Unknown 01PLACEHOLDER01 Bunker / Unknown 01PLACEHOLDER01 Fortress / Unknown 01PLACEHOLDER01 Fountain / Unknown 01PLACEHOLDER01 Spring / Unknown 01PLACEHOLDER01 Viewpoint / Unknown 01PLACEHOLDER01 Tower / Unknown 01PLACEHOLDER01 View Tower / Unknown 01PLACEHOLDER01 Water Tower / Unknown 01PLACEHOLDER01 Lighthouse / Unknown 01PLACEHOLDER01 Quay / Unknown 01PLACEHOLDER01 Buoy / Unknown 01PLACEHOLDER01 Fuel Station / Unknown 01PLACEHOLDER01 Hospital / Unknown 01PLACEHOLDER01 Light / Unknown 01PLACEHOLDER01 Fence / Unknown 01PLACEHOLDER01 Wall / Unknown 01PLACEHOLDER01 Hide / Unknown 01PLACEHOLDER01 Bus Stop / Unknown 01PLACEHOLDER01 Bus Station / Unknown 01PLACEHOLDER01 Road / Unknown 01PLACEHOLDER01 Forest / Unknown 01PLACEHOLDER01 Crane / Unknown Transformer / Unknown Transmitter / Unknown Stack / Unknown Ruin / Unknown Tourism / Unknown 01PLACEHOLDER01 Hill / Unknown (this marker seems to be invisible. Below I ll post just INVISIBLE when this happens.) Track / Unknown 01PLACEHOLDER01 Main Road / Unknown 01PLACEHOLDER01 Rocks / Unknown 01PLACEHOLDER01 Playing Field / Unknown Powerlines / Unknown 01PLACEHOLDER01 Railway / Unknown 01PLACEHOLDER01 Shipwreck / Unknown 01PLACEHOLDER01 Tourist Shelter / Unknown 01PLACEHOLDER01 Tourist Sign / Unknown 01PLACEHOLDER01 Monument / Unknown 01PLACEHOLDER01 Water Pump / Unknown Police Station / Unknown 01PLACEHOLDER01 Store / Unknown 01PLACEHOLDER01 Hotel / Unknown Pub / Unknown Fire Department / Unknown 01PLACEHOLDER01 Name Generic / Unknown (text only) Name City / Unknown (text only) Name Village / Unknown (text only) Name Town / Unknown (text only) Name Settlement / Unknown (text only) Name Hill / Unknown (text only) Name Local / Unknown (text only) Name Island / Unknown (text only) Name Water Minor / Unknown (text only) Name Water Major / Unknown (text only) Name Sea Minor / Unknown (text only) Name Sea Major / Unknown (text only) Name Ridge / Unknown (text only) Name Valley / Unknown (text only) Parking / Unknown Unit / Unknown INVISIBLE Wildlife / Unknown Construction Site / Unknown Waypoint / Unknown (this marker seems to be a placeholder as well. Below I ll post just 02PLACEHOLDER02 when this marker appeared.) Target / Unknown 02PLACEHOLDER02 Military Base / Unknown 02PLACEHOLDER02 Port / Unknown 01PLACEHOLDER01 Airport / Unknown Landmark / Unknown 01PLACEHOLDER01 Cave / Unknown 01PLACEHOLDER01 Radio-Tower / Unknown Spawnpoint / Unknown / Faction 0 INVISIBLE Spawnpoint / Unknown / Faction 1 or 2 Task / Unknown 02PLACEHOLDER02 Icon (generic) / Unknown / Faction 0 Icon (generic) / Unknown / Faction 1 or 2 02PLACEHOLDER02 5 1 Share this post Link to post Share on other sites
Lutz-HH 0 Posted January 23, 2024 Thanks for sharing this! Do you have any idea how to change the size of the text, when entering additional text. No matter what value I change it stays very small. Share this post Link to post Share on other sites
Lutz-HH 0 Posted April 18, 2024 This would be a great content for the wiki of Bohemia 🙂 Share this post Link to post Share on other sites
eBakedPotato 0 Posted May 6, 2024 Friendly reminder that placing a SlotMarker inside of an Area and Layer allows you to place markers such as the ones placeable on the map by players in-game Share this post Link to post Share on other sites
thy_ 166 Posted May 8, 2024 On 6/30/2022 at 4:32 AM, sarogahtyp said: Map markers are created by adding the component MapDescriptorComponent or SCR_MapDescriptorComponent to any entity. This approach doesn't consider "action markers" as Blufor position, Unknown position, supplies, vehicles, etc. To add these kind of markers: In the World Editor, and through the Resource Browser area, go to ArmaReforger > Prefabs > ScenarioFramework > Components; Drag and drop somewhere on the map an Area.et; Drag and drop a Layer.et into the Area created in the Hierarchy tree; Now, for each faction marker you want to create, do it: Drag and drop a SlotMarker.et into the Layer recently created and listed in the Hierarchy tree; Click over that SlotMarker created, go to its properties, and click on SCR_ScenarioFrameworkSlotMarker; Through the Map Marker area, give the marker a name, and select its icon, and color. P.S: for some reason, the "Faction Key" field shouldn't be used, otherwise the marker won't be shown for any player, even the configured faction. 1 Share this post Link to post Share on other sites
unbrauchbaer 0 Posted May 24, 2024 Hi, Thank you for the info, that makes custom markers a lot easier for me. 😄 Does anybody know though how i can set a marker of wich the size stays the same when zooming in the map? I need to mark a Circle on the map with a given radius. Share this post Link to post Share on other sites
miso z 1 Posted May 26, 2024 On 5/24/2024 at 8:48 PM, unbrauchbaer said: Hi, Thank you for the info, that makes custom markers a lot easier for me. 😄 Does anybody know though how i can set a marker of wich the size stays the same when zooming in the map? I need to mark a Circle on the map with a given radius. Stupid but quick idea 🙂 make 20 diferent markers and place them to circle formation. They will change itself size but they will stay on position, so area will be visible on any zoom level 🙂 Share this post Link to post Share on other sites
unbrauchbaer 0 Posted May 26, 2024 3 hours ago, miso z said: Stupid but quick idea 🙂 make 20 diferent markers and place them to circle formation. They will change itself size but they will stay on position, so area will be visible on any zoom level 🙂 Nice idea actually, that would probably be the quickest solution 😄 but still a real circle would be better. Share this post Link to post Share on other sites
miso z 1 Posted May 26, 2024 1 hour ago, unbrauchbaer said: Nice idea actually, that would probably be the quickest solution 😄 but still a real circle would be better. Im not sure if we got already other solution. In Arma 3 was same problem with map markers. One my old never finished ww2 project , i spend over 1000 markers to bring trench network on map 😄 😄 😄 Share this post Link to post Share on other sites