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targetting speedboat inside a trawler

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Hi all, have a problem, attached a civilian speedboat inside the trawler to make it move, but the targeting is very inconsistent.

Most of the times i cant pick it on radar or IR, there's a few times i can on IR but only from angles and its all so random.

 

Any suggestions how to tackle this?  Thanks in advance for any insights. 🍻

 

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Well, i managed to attach a howitzer to the deck and when it gets destroyed the hidden boat's damage is set to 1.

 

It's not perfect but it works. 

On the plus side, the howitzer is live with a commander inside and provides some pitiful AA defense with the commander turret lmao.

 

 

 

Does anyone know how to make these two things work together?

Quote

 

waitUntil {!(alive realboat1)};
["task022", "SUCCEEDED",true] spawn BIS_fnc_taskSetState;
deleteMarker "trwlrmrkr1";

 

while {alive realboat1} do
{
"trwlrmrkr1" setmarkerpos (getpos realboat1);
sleep 3;
};

 

 

If i put the snippet that moves the marker above the end snippet the end doesnt work, if i switch it around the marker doesnt move 😪

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not tested:

waitUntil
{
 "trwlrmrkr1" setmarkerpos (getpos realboat1);
 sleep 3;
 !(alive realboat1)
};

["task022", "SUCCEEDED",true] spawn BIS_fnc_taskSetState;
deleteMarker "trwlrmrkr1";

 

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1 hour ago, sarogahtyp said:

not tested:


waitUntil
{
 "trwlrmrkr1" setmarkerpos (getpos realboat1);
 sleep 3;
 !(alive realboat1)
};

["task022", "SUCCEEDED",true] spawn BIS_fnc_taskSetState;
deleteMarker "trwlrmrkr1";

 

 

Ya, it works. Many thanks! 🍻

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