pescadorrr 17 Posted June 26, 2022 I have created a custom action in an object, I have added the ActionsManagerComponent to the object and i create a custom action that the only thing it does is to consider a task completed. When executing an action of an object that I have created, a task is considered completed, the problem is that it is only considered completed in one player when testing it in multiplayer. This is the typical "locality problem" that in arma 3 I know how to solve easily but in reforger I have no idea how it works. I have seen that there is a component called rplComponent that seems to be in charge of the communication but I am not clear about any of this. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 26, 2022 I did not mess with it but there is this https://community.bistudio.com/wiki/Arma_Reforger:Multiplayer_Scripting Share this post Link to post Share on other sites