myshaak 0 Posted June 21, 2022 Hi everyone, I'm trying to figure out how to add additional interaction options to prefabs from the view of the game master, such as "Place..." for building slots, "Start bleeding" or "Edit properties" for characters. I understand this is tied to the SCR_EditableEntityComponent (or the inherited SCR_EditableCharacterComponent), but I cannot seem to reverse engineer how those actions are added/linked. I believe it is tied to the FLAG settings, as once I remove the SLOT flag from the building slot, I no longer get the "Place..." option. Ultimately, I would like to be able to add the option for the game master to interact with certain objects from the game master's perspective the same way a character can - for example, open doors. Many thanks! Share this post Link to post Share on other sites