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myshaak

Guide to debugging?

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Hi everyone,

 

Can someone please help me with understanding on how to best do some "in-game" debugging?

 

Let's say I wanted to:

  1. add a user action to a prefab (car)
  2. map a custom script to that action
  3. be able to see the console outptut when interacting with the car as a game character (say, print out the car coordinates)
  4. be able to modify the script (quickly or during runtime) and retest

 

Many thanks!

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I guess the wiki contains most if not all of your information need:

https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup

 

There are log windows embedded in the editors and any Print statement is shown there.

 

For re-testing a script in the game world you need to re-compile and re-build (Shift-F7 is the key combo I believe) from the script editor.

 

Good luck,

TeTeT

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On 6/10/2022 at 8:17 AM, TeTeT said:

I guess the wiki contains most if not all of your information need:

https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup

 

There are log windows embedded in the editors and any Print statement is shown there.

 

For re-testing a script in the game world you need to re-compile and re-build (Shift-F7 is the key combo I believe) from the script editor.

 

Good luck,

TeTeT

 

I got it working, thank you!

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