myshaak 0 Posted June 7, 2022 Hi everyone, Can someone please help me with understanding on how to best do some "in-game" debugging? Let's say I wanted to: add a user action to a prefab (car) map a custom script to that action be able to see the console outptut when interacting with the car as a game character (say, print out the car coordinates) be able to modify the script (quickly or during runtime) and retest Many thanks! Share this post Link to post Share on other sites
TeTeT 1523 Posted June 10, 2022 I guess the wiki contains most if not all of your information need: https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup There are log windows embedded in the editors and any Print statement is shown there. For re-testing a script in the game world you need to re-compile and re-build (Shift-F7 is the key combo I believe) from the script editor. Good luck, TeTeT 1 Share this post Link to post Share on other sites
myshaak 0 Posted June 12, 2022 On 6/10/2022 at 8:17 AM, TeTeT said: I guess the wiki contains most if not all of your information need: https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup There are log windows embedded in the editors and any Print statement is shown there. For re-testing a script in the game world you need to re-compile and re-build (Shift-F7 is the key combo I believe) from the script editor. Good luck, TeTeT I got it working, thank you! Share this post Link to post Share on other sites