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Welcome to Arma Reforger Dev Reports – an ongoing series to inform the community of our team’s recent operations and developments, as well as ongoing efforts to continually improve the game in the future.

You can find all the details on our Arma Reforger Dev Hub

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ATTENTION
Arma Reforger has launched into Early Access and is now available on Steam and Xbox Game Preview, our first game in the Arma series to be made available on console for nearly 17 years! Our team is already actively monitoring all feedback coming in from the community and has begun prioritizing and working on update deployment for all platforms.


Full Dev Report #1

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ATTENTION
Welcome to the second Dev Report, in which we'll inform you about our most recently conducted development ops for Arma Reforger. You'll also find various highlights of upcoming changes / updates which are currently in development or will be in the near future.

 

Full Dev Report #2

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ATTENTION

In the third Dev Report, we again aim to inform you about the past and upcoming changes in Arma Reforger's development.

 

Full Dev Report #3

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In this fourth Arma Reforger Dev Report, we will address the latest changes - both major and minor ones - from this week's game updates on both PC and Xbox platforms. We will also share some more short and long-term plans for the game, and will also outline for you some known issues.

 

Full Dev Report #4

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ATTENTION
First, we must inform you that we were unfortunately unable to deliver an update to the game to you this week. We found an issue that could in some instances cause crashes of the game, so we decided to postpone the update to next week. However, this means you will get more fixes in the next patch along with the ones that were intended for this week. We thank you for your patience!

 

Full Dev Report #5

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ATTENTION

In the last issue, we informed you about having to delay last week´s update to this week. All should now be in place as the update went public on June 29th. You can see what was changed and fixed in the Intelligence section below. Thank you for sticking with us through the growing pains of Early Access; we value your essential feedback and all of the community content you are producing!

 

Full Dev Report #6

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ATTENTION
As you will notice, we're releasing this Dev Report earlier than usual. This is due to a public holiday in the Czech Republic; we won't update the game this week. While our developers are resting, let's talk about our immediate and longer-term plans for future updates.

 

Full Dev Report #7

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ATTENTION
Apart from past updates and planned changes, this week we wish to discuss information about current issues and what we are doing to resolve them. Specifically, we want to address some of the major reasons for player disconnects and crashes. Besides that, we look forward to showing you our changes on voice over network and some of the other major, upcoming additions - such as cross-play!

 

Full Dev Report #8

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ATTENTION
In this Dev Report, we continue to inform you about our ongoing short and long-term activities as we make progress on bug fixes, optimizations, new additions, and more. In particular, our team wanted to provide some details about how we plan to continue delivering our updates. We've also got some exciting new information on our upcoming release of crossplay, useful additions for modders, and our plans to publish a Release Candidate build for players in the near future.

 

Full Dev Report #9

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Welcome to the next issue of our Dev Report! This time we are presenting the release of the crossplay feature, upcoming 0.9.6 update (with some added bonuses), and a new web Workshop! This machine never stops!

 

Full Dev Report #10

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There has been a lot going on with development behind the scenes, but you probably noticed this week's update was smaller in scope. The reason is simple - we’re putting most of our effort into the 0.9.6 major update at the moment. Instead, we felt this update was important to get out to players sooner rather than later because it provided some solutions to additional crash and disconnection issues.


Full Dev Report #11

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We know that many of you are wondering when our next update will be and we wanted to advise everyone on our current status. Obviously, there are many questions regarding our upcoming 0.9.6 major update and several of you have already noticed there have been some changes to our current schedule. We'll provide more details about this, the plans for the public Release Candidate (RC) build, and some sneak peeks for the new update.


Full Dev Report #12

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We've recently released an array of improvements during our premiere of the Arma Reforger Experimental build. Here we'll discuss what new additions you may encounter in the Workshop and Workbench, some words of warning regarding mods, and our plans for addressing unfair advantages in the game. There is also information on how you can play with our team from time to time!

 

Full Dev Report #13

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A lot has happened since our last Dev Report, and we'll attempt to catch you up on everything. From the release of 0.9.6 Stable and Experimental updates, through server renaming and disabling the private options in the Workshop, to our latest news and plans. We even have a few sneak peeks of our next big thing - the first Milestone update.

 

Full Dev Report #14

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