sizraide 4 Posted May 21, 2022 Hello, I've been looking around lately, but I can't seem to find any forum that explains how to place the camera to third person view. I'm trying to create a cutscene which a camera starts at initial position and moves into the position of third person view. For now I have a script that moves the camera into eye position of player. _camera camPreparePos getPosATL object; _camera camCommitPrepared 0; _camera camSetFocus [-1, -1]; _camera camPrepareFOV getObjectFOV player; _camera camPrepareTarget ASLToAGL ((eyePos player) vectorAdd ((eyeDirection player) vectorMultiply 25)); _camera camPreparePos ASLToAGL eyePos player; //Positions camera into player eye level. _camera camCommitPrepared 15; Share this post Link to post Share on other sites
dreadedentity 278 Posted May 21, 2022 Use switchCamera, it will force the players camera into the supplied mode; can do external, internal, and other modes 1 Share this post Link to post Share on other sites
sizraide 4 Posted May 21, 2022 1 hour ago, dreadedentity said: Use switchCamera, it will force the players camera into the supplied mode; can do external, internal, and other modes Yes, I do know that. But my point is I want the camera to move from its initial position to the position of the third person view camera. To create a transition scene from camera to third person view seamlessly. Share this post Link to post Share on other sites
dreadedentity 278 Posted May 21, 2022 In CfgVehicles I found extCameraPosition that seems promising, although I didn't spend enough time playing with it to figure out how it works 1 Share this post Link to post Share on other sites