mr burns 132 Posted July 2 Onward was (!) great. Who would'nt love an ArmA or OFP just like it?! Share this post Link to post Share on other sites
Phan Jacky 0 Posted July 2 44 minutes ago, Jackal326 said: Yes I do play VR. I've owned a Valve Index for several years now. Thank you for your interest. As I'm sure your vast game-development history can help BI in their inclusion of such features I can't wait for them to hire you. Then you can begin your work on the inclusion of the myriad of features immediately given that you say the inclusion will be easy and "not much of an issue". I look forward to VR's inclusion and you will have the community's thanks... Whilst your cash-in comment may be true, and the cross-compatibility of (some) mods is certainly true, you must acknowledge that given the distinctly different versions of the games in question that if multiplayer were to be factored in (I appreciated Fallout 4 and Skyrim are not multiplayer - but Arma certainly is), there is certainly the potential that the community could be divided if VR and non-VR players were unable to play together? That was the point I was trying to make that clearly a few people here have misunderstood. A few of you seem to think I'm against the inclusion of VR in the Arma franchise, that is simply not the case. However none of you seem to realise that VR's inclusion would not be an easy task - you all just seem to think that BI can conjure up some sort of magic-wand, wave it and have VR functionality included just because we (I use the term broadly to include the whole community as many of you don't seem to understand the 'us vs them' debate) want VR to be included. The fact is I would love for Arma to have VR included as an optional feature, that doesn't divide the community with a separate game version or site behind a DLC pay-wall. However, I'm slightly more pragmatic that I realise that arguing with people on a forum, posting my opinions as facts and throwing my toys out of the pram when people disagree with me wont get me very far. Oh certainly it wouldnt be super easy. But fun fact bohemia has plenty of devs who know how VR works. if they wanted to and that´s ofc a kind of big IF, they can surely relocate some of the devs of their other IP to help out with the implementation of VR. The main issue would be rather if they feel like it. As to how it would play in crossplay? Kinda like all the UEVR games. We play Squad, Ready or Not, Sixdays in fallujah, Insurgency Sandstorm just fine in crossplay. How does that work exactly? It is a bit simplified. YOu wont see how the VR person actually moves their arms around like they would in real life. The animations seen by other players are still tied to the normal game so there wont be any weird unnatural movements. Concept seems to work just fine. Share this post Link to post Share on other sites
Jackal326 1181 Posted July 2 1 hour ago, Phan Jacky said: [...] As to how it would play in crossplay? Kinda like all the UEVR games. We play Squad, Ready or Not, Sixdays in fallujah, Insurgency Sandstorm just fine in crossplay. How does that work exactly? It is a bit simplified. YOu wont see how the VR person actually moves their arms around like they would in real life. The animations seen by other players are still tied to the normal game so there wont be any weird unnatural movements. Concept seems to work just fine. Fair enough, but doesn't that seem a little "janky" (for lack of a better term) when it comes to firing around corners or over low cover as an example? For the VR player (and for the game-engine and server) their gun is firing around/over the cover yet for the non-VR user who's animations are "tied to the normal game" it would appear they're getting shot by nothing, or worse a floating gun. In a purely PvE/Co-op scenario this would be advantageous but in a PvP scenario I could see that causing issues. Share this post Link to post Share on other sites
Phan Jacky 0 Posted July 3 17 hours ago, Jackal326 said: Fair enough, but doesn't that seem a little "janky" (for lack of a better term) when it comes to firing around corners or over low cover as an example? For the VR player (and for the game-engine and server) their gun is firing around/over the cover yet for the non-VR user who's animations are "tied to the normal game" it would appear they're getting shot by nothing, or worse a floating gun. In a purely PvE/Co-op scenario this would be advantageous but in a PvP scenario I could see that causing issues. Well I think such things are overly exaggerrated as a problem. Firing around corners is as effective as throwing paper balls at someone same as low cover. To counter general issues nevertheless the animation can alwasy take head position as center. so if i look around the corner the playermodel will actually move out of cover. As for height you could add in automatic stance change by height. In my whole VR FPS "career" and i guess im usually one of the top players i never had an issue with blindfiring guys. Share this post Link to post Share on other sites
Phan Jacky 0 Posted July 4 Anyone interested in trying out Squad in VR dm me so you can get a glimpse of what Arma VR can feel like. Share this post Link to post Share on other sites
Viper cuzwhynot 0 Posted July 9 I think that there should be a way of using vr for flying helicopters, kinda like using track ir. I also think that there needs to be a way to connect a hotas and rudder pedals along with it Share this post Link to post Share on other sites