ShoxxOG 0 Posted May 16, 2022 I've added everything needed for the script such as the config and data and so on, yet the Vest shows up in the Arsenal but not on the character? (it's invisible) config: class CfgPatches { class MSWE_GEAR { author="Alex"; requiredAddons[]= { "A3_Data_F", "A3_Weapons_F", "A3_Characters_F" }; requiredVersion=1; units[]= { "MSWE1", "MSWE2" }; weapons[]= { "Krsk12" }; }; }; class CfgWeapons { class ItemCore; class VestItem; class MSWE_Krsk12_vest : ItemCore { author = "Alex"; scope=2; displayName="Krsk 12"; picture="\A3\characters_f\Data\UI\icon_v_tacvest_blk_ca.paa"; model="A3\Characters_F\BLUFOR\V_CarrierRigKBT_01_light_Olive_F" descriptionShort="$STR_A3_SP_AL_IV"; hiddenSelections[]= {"camo"}; hiddenSelectionsTextures[]= {"MSWE_Gear\Data\krsk12v1.paa"}; class ItemInfo: VestItem { uniformModel="A3\Characters_F\BLUFOR\V_CarrierRigKBT_01_light_Olive_F"; containerClass="Supply120"; mass=100; hiddenSelections[]= {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=20; PassThrough=0.2; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=20; PassThrough=0.2; }; class Abdomen { hitpointName="HitAbdomen"; armor=20; passThrough=0.2; }; class Body { hitpointName="HitBody"; passThrough=0.2; }; }; }; }; }; Share this post Link to post Share on other sites
Jackal326 1182 Posted May 17, 2022 Its invisible because the model path doesn't exist: Quote A3\Characters_F\BLUFOR\V_CarrierRigKBT_01_light_Olive_F isn't correct. That's the classname, not the model name... Try the actual model path: Quote \A3\Characters_F_Enoch\Vests\V_CarrierRigKBT_01_light_F.p3d 1 Share this post Link to post Share on other sites
ShoxxOG 0 Posted May 18, 2022 On 5/17/2022 at 12:43 PM, Jackal326 said: Its invisible because the model path doesn't exist: isn't correct. That's the classname, not the model name... Try the actual model path: Thank you! as you can probably understand retexturing is quite new to me, though is there page of a list on the arma 3 models and textures, especially the Contact DLC ones since they seem to be blocked behind an EBO file. Share this post Link to post Share on other sites
Jackal326 1182 Posted May 18, 2022 4 hours ago, ShoxxOG said: [...]though is there page of a list on the arma 3 models and textures, especially the Contact DLC ones since they seem to be blocked behind an EBO file. Not to my knowledge. Its a painstaking process but you can find all of the classnames, paths and config parameters etc in the ingame config viewer. Though if re-texturing is still new to you that might be a bit daunting. Some of the Contact content has been decrypted from .EBO to .PBO, though sadly not all. I'm not sure if all of the EBOs are planned to be decrypted or not... Share this post Link to post Share on other sites
ShoxxOG 0 Posted May 18, 2022 Just now, Jackal326 said: Not to my knowledge. Its a painstaking process but you can find all of the classnames, paths and config parameters etc in the ingame config viewer. Though if re-texturing is still new to you that might be a bit daunting. Some of the Contact content has been decrypted from .EBO to .PBO, though sadly not all. I'm not sure if all of the EBOs are planned to be decrypted or not... Gotcha, thanks though for the assistance! Share this post Link to post Share on other sites
Jackal326 1182 Posted May 18, 2022 1 minute ago, ShoxxOG said: Gotcha, thanks though for the assistance! No worries. Its been a long time since I've done any equipment/PPE config work but if you get stuck with anything else config related be sure to post and I'll try to help out and if I can't, then I'm sure someone else will be able to. Share this post Link to post Share on other sites