Sertica 18 Posted April 30, 2022 Anyone know how to make ai follow waypoints after taking off? When I try setting waypoints it only flies straight off the map and ignores them entirely. Note that this is not starting from an aircraft placed on ground in editor, which is apparently different. The pilot is deleted when plane lands for service, to prevent it from immediately taking off again, then recreated after service. createVehicleCrew _vehicle; for "_idx" from (count WEST_UAV_PAT_WPTS)-1 to 0 step -1 do { (group (driver _vehicle)) addWaypoint WEST_UAV_PAT_WPTS select _idx; }; _vehicle engineOn true; (group (driver _vehicle)) setCurrentWaypoint [(group (driver _vehicle)),1]; Share this post Link to post Share on other sites
pierremgi 4889 Posted May 1, 2022 The waypoint is for group, so the pilot for a single aircraft. A code adding a waypoint (not too close) should work. Perhaps you could add a little sleep between the createVehicleCrew and the addWaypoint (in a scheduled code, i.e. spawned or execVMed) Spoiler Your code seems to be for UAV. Not sure it's related but have a look on this issue: https://feedback.bistudio.com/T151083 https://feedback.bistudio.com/T71340 Anyway, instead of deleting crew to stop the aircraft/UAV at airport, I suggest you to setFuel 0 on it, then 1 for taking off. Share this post Link to post Share on other sites
Sertica 18 Posted May 1, 2022 I know the waypoints are added successfully because a text widget prints the array. I also consoled setWaypoint again in flight. My last hack ideas are replacing crew after take-off or replacing the entire thing. Those known issues are one of the reasons for deleting the crew. I know them well from I&A servers. I assumed the fault is in the crew. @pierremgi Share this post Link to post Share on other sites