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zagr

cfgsound include problem

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so, i have a class CfgSounds that look like this:
 

Quote

class CfgSounds

{

    class quest_finished
    {
    name = "quest_finished";
    sound[] = {"\Sounds\quest_finished.ogg", db+3, 1};
    titles[]={};
    };
    class quest_failed
    {
    name = "quest_failed";
    sound[] = {"\Sounds\quest_failed.ogg", db+3, 1};
    titles[]={};
    };
    class quest_select
    {
    name = "quest_select";
    sound[] = {"\Sounds\quest_select.ogg", db+3, 1};
    titles[]={};
    };
    class quest_start
    {
    name = "quest_start";
    sound[] = {"\Sounds\quest_start.ogg", db+3, 1};
    titles[]={};
    };
    class mission_start_music
    {
    name = "mission_start_music";
    sound[] = {"\Sounds\mission_start_music.ogg", db+0, 1};
    titles[]={};
    };
    class trade_item
    {
    name = "trade_item";
    sound[] = {"\Sounds\trade_item.ogg", db+3, 1};
    titles[]={};
    };
    class deployable_cycle_inventory
    {
    name = "deployable_cycle_inventory";
    sound[] = {"\Sounds\deployable_cycle_inventory.wav", db+7, 1};
    titles[]={};
    };
    class uni_weapon_draw_01
    {
    name = "uni_weapon_draw_01";
    sound[] = {"\Sounds\uni_weapon_draw_03.wav", db+3, 1};
    titles[]={};
    };
    class uni_weapon_draw_02
    {
    name = "uni_weapon_draw_02";
    sound[] = {"\Sounds\uni_weapon_draw_04.wav", db+3, 1};
    titles[]={};
    };
    class uni_weapon_draw_03
    {
    name = "uni_weapon_draw_03";
    sound[] = {"\Sounds\uni_weapon_draw_05.wav", db+3, 1};
    titles[]={};
    };
    class uni_weapon_holster_01
    {
    name = "uni_weapon_holster_01";
    sound[] = {"\Sounds\uni_weapon_holster_03.wav", db+3, 1};
    titles[]={};
    };
    class uni_weapon_holster_02
    {
    name = "uni_weapon_holster_02";
    sound[] = {"\Sounds\uni_weapon_holster_04.wav", db+3, 1};
    titles[]={};
    };
    class uni_weapon_holster_03
    {
    name = "uni_weapon_holster_03";
    sound[] = {"\Sounds\uni_weapon_holster_05.wav", db+3, 1};
    titles[]={};
    };
    class ironsights_in
    {
        name = "ironsights_in";
        sound[] = {"\Sounds\ironsights_in.wav", db-0, 1};
        titles[] = {0, ""};
    };
    class ironsights_out
    {
        name = "ironsights_out";
        sound[] = {"\Sounds\ironsights_out.wav", db-0, 1};
        titles[] = {0, ""};
    };
    class hitfeedback_kill_1
    {
        name = "hitfeedback_kill_1";
        sound[] = {"\Sounds\hitfeedback_kill_1.wav", db-1, 1};
        titles[] = {0, ""};
    };
    class hitfeedback_kill_2
    {
        name = "hitfeedback_kill_2";
        sound[] = {"\Sounds\hitfeedback_kill_2.wav", db-1, 1};
        titles[] = {0, ""};
    };
    class hitfeedback_kill_3
    {
        name = "hitfeedback_kill_3";
        sound[] = {"\Sounds\hitfeedback_kill_3.wav", db-1, 1};
        titles[] = {0, ""};
    };
    class hitfeedback_kill_4
    {
        name = "hitfeedback_kill_4";
        sound[] = {"\Sounds\hitfeedback_kill_4.wav", db-1, 1};
        titles[] = {0, ""};
    };
    class hitfeedback_kill_5
    {
        name = "hitfeedback_kill_5";
        sound[] = {"\Sounds\hitfeedback_kill_5.wav", db-1, 1};
        titles[] = {0, ""};
    };
    class hit_1
    {
        name = "hit_1";
        sound[] = {"\Sounds\hit_1.wav", db+3, 1};
        titles[] = {0, ""};
    };
    class hit_2
    {
        name = "hit_2";
        sound[] = {"\Sounds\hit_2.wav", db+3, 1};
        titles[] = {0, ""};
    };
    class hit_3
    {
        name = "hit_3";
        sound[] = {"\Sounds\hit_3.wav", db+3, 1};
        titles[] = {0, ""};
    };
    class hit_4
    {
        name = "hit_4";
        sound[] = {"\Sounds\hit_4.wav", db+3, 1};
        titles[] = {0, ""};
    };
    class scav_coverMe_1
    {
    name = "scav_coverMe_1";
    sound[] = {"Sounds\scav\scav_coverMe_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_coverMe_2
    {
    name = "scav_coverMe_2";
    sound[] = {"Sounds\scav\scav_coverMe_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_coverMe_3
    {
    name = "scav_coverMe_3";
    sound[] = {"Sounds\scav\scav_coverMe_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_coverMe_4
    {
    name = "scav_coverMe_4";
    sound[] = {"Sounds\scav\scav_coverMe_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_1
    {
    name = "scav_death_1";
    sound[] = {"Sounds\scav\scav_death_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_2
    {
    name = "scav_death_2";
    sound[] = {"Sounds\scav\scav_death_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_3
    {
    name = "scav_death_3";
    sound[] = {"Sounds\scav\scav_death_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_4
    {
    name = "scav_death_4";
    sound[] = {"Sounds\scav\scav_death_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_5
    {
    name = "scav_death_5";
    sound[] = {"Sounds\scav\scav_death_5.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_6
    {
    name = "scav_death_6";
    sound[] = {"Sounds\scav\scav_death_6.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_7
    {
    name = "scav_death_7";
    sound[] = {"Sounds\scav\scav_death_7.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_8
    {
    name = "scav_death_8";
    sound[] = {"Sounds\scav\scav_death_8.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_9
    {
    name = "scav_death_9";
    sound[] = {"Sounds\scav\scav_death_9.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_10
    {
    name = "scav_death_10";
    sound[] = {"Sounds\scav\scav_death_10.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_11
    {
    name = "scav_death_11";
    sound[] = {"Sounds\scav\scav_death_11.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_12
    {
    name = "scav_death_12";
    sound[] = {"Sounds\scav\scav_death_12.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_13
    {
    name = "scav_death_13";
    sound[] = {"Sounds\scav\scav_death_13.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_14
    {
    name = "scav_death_14";
    sound[] = {"Sounds\scav\scav_death_14.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_15
    {
    name = "scav_death_15";
    sound[] = {"Sounds\scav\scav_death_15.ogg", db+10, 1};
    titles[]={};
    }
    class scav_death_16
    {
    name = "scav_death_16";
    sound[] = {"Sounds\scav\scav_death_16.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_1
    {
    name = "scav_enemy_1";
    sound[] = {"Sounds\scav\scav_enemy_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_2
    {
    name = "scav_enemy_2";
    sound[] = {"Sounds\scav\scav_enemy_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_3
    {
    name = "scav_enemy_3";
    sound[] = {"Sounds\scav\scav_enemy_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_4
    {
    name = "scav_enemy_4";
    sound[] = {"Sounds\scav\scav_enemy_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_5
    {
    name = "scav_enemy_5";
    sound[] = {"Sounds\scav\scav_enemy_5.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_6
    {
    name = "scav_enemy_6";
    sound[] = {"Sounds\scav\scav_enemy_6.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_7
    {
    name = "scav_enemy_7";
    sound[] = {"Sounds\scav\scav_enemy_7.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_8
    {
    name = "scav_enemy_8";
    sound[] = {"Sounds\scav\scav_enemy_8.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_9
    {
    name = "scav_enemy_9";
    sound[] = {"Sounds\scav\scav_enemy_9.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_10
    {
    name = "scav_enemy_10";
    sound[] = {"Sounds\scav\scav_enemy_10.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_11
    {
    name = "scav_enemy_11";
    sound[] = {"Sounds\scav\scav_enemy_11.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_12
    {
    name = "scav_enemy_12";
    sound[] = {"Sounds\scav\scav_enemy_12.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemy_13
    {
    name = "scav_enemy_13";
    sound[] = {"Sounds\scav\scav_enemy_13.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyGrenade_1
    {
    name = "scav_enemyGrenade_1";
    sound[] = {"Sounds\scav\scav_enemyGrenade_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyGrenade_2
    {
    name = "scav_enemyGrenade_2";
    sound[] = {"Sounds\scav\scav_enemyGrenade_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_1
    {
    name = "scav_enemyKilled_1";
    sound[] = {"Sounds\scav\scav_enemyKilled_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_2
    {
    name = "scav_enemyKilled_2";
    sound[] = {"Sounds\scav\scav_enemyKilled_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_3
    {
    name = "scav_enemyKilled_3";
    sound[] = {"Sounds\scav\scav_enemyKilled_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_4
    {
    name = "scav_enemyKilled_4";
    sound[] = {"Sounds\scav\scav_enemyKilled_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_5
    {
    name = "scav_enemyKilled_5";
    sound[] = {"Sounds\scav\scav_enemyKilled_5.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_6
    {
    name = "scav_enemyKilled_6";
    sound[] = {"Sounds\scav\scav_enemyKilled_6.ogg", db+10, 1};
    titles[]={};
    }
    class scav_enemyKilled_7
    {
    name = "scav_enemyKilled_7";
    sound[] = {"Sounds\scav\scav_enemyKilled_7.ogg", db+10, 1};
    titles[]={};
    }
    class scav_friendlyKilled_1
    {
    name = "scav_friendlyKilled_1";
    sound[] = {"Sounds\scav\scav_friendlyKilled_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_friendlyKilled_2
    {
    name = "scav_friendlyKilled_2";
    sound[] = {"Sounds\scav\scav_friendlyKilled_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_friendlyKilled_3
    {
    name = "scav_friendlyKilled_3";
    sound[] = {"Sounds\scav\scav_friendlyKilled_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_grenade_1
    {
    name = "scav_grenade_1";
    sound[] = {"Sounds\scav\scav_grenade_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_grenade_2
    {
    name = "scav_grenade_2";
    sound[] = {"Sounds\scav\scav_grenade_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hit_1
    {
    name = "scav_hit_1";
    sound[] = {"Sounds\scav\scav_hit_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hit_2
    {
    name = "scav_hit_2";
    sound[] = {"Sounds\scav\scav_hit_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hit_3
    {
    name = "scav_hit_3";
    sound[] = {"Sounds\scav\scav_hit_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hit_4
    {
    name = "scav_hit_4";
    sound[] = {"Sounds\scav\scav_hit_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hitByFriendly_1
    {
    name = "scav_hitByFriendly_1";
    sound[] = {"Sounds\scav\scav_hitByFriendly_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hitByFriendly_2
    {
    name = "scav_hitByFriendly_2";
    sound[] = {"Sounds\scav\scav_hitByFriendly_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hitByFriendly_3
    {
    name = "scav_hitByFriendly_3";
    sound[] = {"Sounds\scav\scav_hitByFriendly_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_hitByFriendly_4
    {
    name = "scav_hitByFriendly_4";
    sound[] = {"Sounds\scav\scav_hitByFriendly_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_1
    {
    name = "scav_inFight_1";
    sound[] = {"Sounds\scav\scav_inFight_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_2
    {
    name = "scav_inFight_2";
    sound[] = {"Sounds\scav\scav_inFight_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_3
    {
    name = "scav_inFight_3";
    sound[] = {"Sounds\scav\scav_inFight_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_4
    {
    name = "scav_inFight_4";
    sound[] = {"Sounds\scav\scav_inFight_4.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_5
    {
    name = "scav_inFight_5";
    sound[] = {"Sounds\scav\scav_inFight_5.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_7
    {
    name = "scav_inFight_7";
    sound[] = {"Sounds\scav\scav_inFight_7.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_8
    {
    name = "scav_inFight_8";
    sound[] = {"Sounds\scav\scav_inFight_8.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_9
    {
    name = "scav_inFight_9";
    sound[] = {"Sounds\scav\scav_inFight_9.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_10
    {
    name = "scav_inFight_10";
    sound[] = {"Sounds\scav\scav_inFight_10.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_11
    {
    name = "scav_inFight_11";
    sound[] = {"Sounds\scav\scav_inFight_11.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_12
    {
    name = "scav_inFight_12";
    sound[] = {"Sounds\scav\scav_inFight_12.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_13
    {
    name = "scav_inFight_13";
    sound[] = {"Sounds\scav\scav_inFight_13.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_14
    {
    name = "scav_inFight_14";
    sound[] = {"Sounds\scav\scav_inFight_14.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_15
    {
    name = "scav_inFight_15";
    sound[] = {"Sounds\scav\scav_inFight_15.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_16
    {
    name = "scav_inFight_16";
    sound[] = {"Sounds\scav\scav_inFight_16.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_17
    {
    name = "scav_inFight_17";
    sound[] = {"Sounds\scav\scav_inFight_17.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_18
    {
    name = "scav_inFight_18";
    sound[] = {"Sounds\scav\scav_inFight_18.ogg", db+10, 1};
    titles[]={};
    }
    class scav_inFight_19
    {
    name = "scav_inFight_19";
    sound[] = {"Sounds\scav\scav_inFight_19.ogg", db+10, 1};
    titles[]={};
    }
    class scav_followMe_1
    {
    name = "scav_followMe_1";
    sound[] = {"Sounds\scav\scav_followMe_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_followMe_2
    {
    name = "scav_followMe_2";
    sound[] = {"Sounds\scav\scav_followMe_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_followMe_3
    {
    name = "scav_followMe_3";
    sound[] = {"Sounds\scav\scav_followMe_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_clear_1
    {
    name = "scav_clear_1";
    sound[] = {"Sounds\scav\scav_clear_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_clear_2
    {
    name = "scav_clear_2";
    sound[] = {"Sounds\scav\scav_clear_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_lostVisual_1
    {
    name = "scav_lostVisual_1";
    sound[] = {"Sounds\scav\scav_lostVisual_1.ogg", db+10, 1};
    titles[]={};
    }
    class scav_lostVisual_2
    {
    name = "scav_lostVisual_2";
    sound[] = {"Sounds\scav\scav_lostVisual_2.ogg", db+10, 1};
    titles[]={};
    }
    class scav_lostVisual_3
    {
    name = "scav_lostVisual_3";
    sound[] = {"Sounds\scav\scav_lostVisual_3.ogg", db+10, 1};
    titles[]={};
    }
    class scav_lostVisual_4
    {
    name = "scav_lostVisual_4";
    sound[] = {"Sounds\scav\scav_lostVisual_4.ogg", db+10, 1};
    titles[]={};
    }
    class headshot_tp_01
    {
    name = "headshot_tp_01";
    sound[] = {"Sounds\player\headshot_tp_01.wav", db+10, 1};
    titles[]={};
    }
    class headshot_tp_02
    {
    name = "headshot_tp_02";
    sound[] = {"Sounds\player\headshot_tp_02.wav", db+10, 1};
    titles[]={};
    }
    class headshot_tp_03
    {
    name = "headshot_tp_03";
    sound[] = {"Sounds\player\headshot_tp_03.wav", db+10, 1};
    titles[]={};
    }
    class headshot_tp_04
    {
    name = "headshot_tp_04";
    sound[] = {"Sounds\player\headshot_tp_04.wav", db+10, 1};
    titles[]={};
    }
    class player_death_1
    {
    name = "player_death_1";
    sound[] = {"Sounds\player\player_death_1.ogg", db+10, 1};
    titles[]={};
    }
    class player_death_2
    {
    name = "player_death_2";
    sound[] = {"Sounds\player\player_death_2.ogg", db+10, 1};
    titles[]={};
    }
    class player_death_3
    {
    name = "player_death_3";
    sound[] = {"Sounds\player\player_death_3.wav", db+10, 1};
    titles[]={};
    }
    class player_death_4
    {
    name = "player_death_4";
    sound[] = {"Sounds\player\player_death_4.wav", db+10, 1};
    titles[]={};
    }
    class player_death_5
    {
    name = "player_death_5";
    sound[] = {"Sounds\player\player_death_5.wav", db+10, 1};
    titles[]={};
    }
    class player_death_6
    {
    name = "player_death_6";
    sound[] = {"Sounds\player\player_death_6.wav", db+10, 1};
    titles[]={};
    }
    class player_death_7
    {
    name = "player_death_7";
    sound[] = {"Sounds\player\player_death_7.wav", db+10, 1};
    titles[]={};
    }
    class player_death_8
    {
    name = "player_death_8";
    sound[] = {"Sounds\player\player_death_8.ogg", db+10, 1};
    titles[]={};
    }
    class shellshock_loop
    {
    name = "shellshock_loop";
    sound[] = {"Sounds\player\player_death_7.wav", db-1, 1};
    titles[]={};
    }
};

the problem is, how can i add  #include "scripts\tts_emission\cfgSounds.hpp":

Quote

class CfgSounds {
    sounds[] = {};
    #include "scripts\tts_emission\cfgSounds.hpp"
};

i'm just making a stalker mission and i want emission script but i'm not sure how to add cfgSounds.hpp into my line because i already have other sounds in my description.ext, what should i do? how to add #include into the line. 😞

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Just

#include "scripts\tts_emission\cfgSounds.hpp"

Instead of

class CfgSounds {
    sounds[] = {};
    #include "scripts\tts_emission\cfgSounds.hpp"
};

 

 

#include does dumb copy&paste, nothing else. So your config has CfgSounds in CfgSounds.

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4 minutes ago, POLPOX said:

Just


#include "scripts\tts_emission\cfgSounds.hpp"

Instead of


class CfgSounds {
    sounds[] = {};
    #include "scripts\tts_emission\cfgSounds.hpp"
};

 

 

#include does dumb copy&paste, nothing else. So your config has CfgSounds in CfgSounds.

ah i get it, thanks you so much >_<

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