johnnyboy 3797 Posted March 18, 2022 After killing all near enemies, AI will shout "Clear" or "Area Clear". Does anyone know the exact conditions for this to occur? All known enemies dead within radius X? All known enemies with knowsabout value < Y within radius X? Is there an exact group variable that can be tested for this? I can experiment, but I'm hoping someone already knows the answer... 1 Share this post Link to post Share on other sites
dwringer 45 Posted March 18, 2022 According to this post: The "Area Clear" happens when a group who was set to "AWARE" mode, then entered "COMBAT" automatically, returns to "AWARE". Thus it can be tested by watching "behavior leader <group>" to see it change back from "COMBAT" to "AWARE". I can't say I've tested it myself so ymmv. 2 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted March 18, 2022 4 minutes ago, dwringer said: The "Area Clear" happens when a group who was set to "AWARE" mode, then entered "COMBAT" automatically, returns to "AWARE". Thus it can be tested by watching "behavior leader <group>" to see it change back from "COMBAT" to "AWARE". Excellent, thank you sir! Share this post Link to post Share on other sites
LSValmont 789 Posted March 18, 2022 1 hour ago, johnnyboy said: Excellent, thank you sir! On an additional note, there was much talking on the discord A3 Server regarding a potential new script command that allows mission makers so customize the time the Ai units remain in combat mode. So for example in scenarios where you want the Ai to behave like the Ai in the Metal Gear series you set that to 60 seconds instead of the default 300 seconds. Don't know if the devs went though with it thou... 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted March 18, 2022 1 hour ago, LSValmont said: So for example in scenarios where you want the Ai to behave like the Ai in the Metal Gear series you set that to 60 seconds instead of the default 300 seconds. Don't know if the devs went though with it thou.. I like that idea. For my current purposes I'm probably going to have to write my own based on squad's knowsabout values for enemies within X meters. 1 Share this post Link to post Share on other sites