chow86 6 Posted March 7, 2022 I want to disable the ability of civilian units to move within a certain trigger area when the player is also in this trigger area (as these units tend to do weird things/ be distracting/get themselves killed). However, I want to except from this two vehicles that are vital to the mission. The following script works to disable the AI of civilians when the player is in the area, and enable it when he is not. However, it doesn't work to except the two vehicles. The only theory I have got so far is that it is something to do with agents, but I am not sure how to handle these. while {planeattack==false} do { { if ((_x != offroad1) or (_x != offroad2) or (vehicle _x != offroad1) or (vehicle _x != offroad2) or (_x != driver1) or (_x != driver2)) then { if (canproceed==false) then { _x disableai "path"; } else { _x enableai "path"; }; }; } foreach civiliansindanger; sleep 4; }; offroad1 and offroad2 = the vehicles driver1 and driver2 = their drivers civiliansindanger = a repeating trigger of all civilians in the area canproceed = determined by 2 triggers. It's true if the player is out of the trigger area. Any help would be appreciated. Share this post Link to post Share on other sites
_foley 192 Posted March 8, 2022 That if condition does nothing - it is always true. If you have a list of units (civiliansInDanger) and you want to exclude units who are inside either of the two vehicles (offroad1, offroad2), you can do this: civiliansToStop = civiliansInDanger select { !((vehicle _x) in [offroad1, offroad2]) }; Share this post Link to post Share on other sites