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I'mMagicalGirlLoliLoliHentaiChan

Mk41 VLS dedicated server problem

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_laser= laserTarget vehicle cameraOn;
_vls= VLS;

call{[west, [_laser,3600]] remoteExec ["reportRemoteTarget", [_vls]];
_laser confirmSensorTarget [west,true];
_vls doWatch _laser;
waitUntil {_vls aimedAtTarget [_laser] > 0};
_vls fireAtTarget [_laser, "weapon_vls_01"]};

 

in Editor is working but in multiplayer on a dedicated server have problem first straight up while 2 hit their target, where is my code wrong?. sorry for my bad English

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