I'mMagicalGirlLoliLoliHentaiChan 0 Posted February 23, 2022 _laser= laserTarget vehicle cameraOn; _vls= VLS; call{[west, [_laser,3600]] remoteExec ["reportRemoteTarget", [_vls]]; _laser confirmSensorTarget [west,true]; _vls doWatch _laser; waitUntil {_vls aimedAtTarget [_laser] > 0}; _vls fireAtTarget [_laser, "weapon_vls_01"]}; in Editor is working but in multiplayer on a dedicated server have problem first straight up while 2 hit their target, where is my code wrong?. sorry for my bad English Share this post Link to post Share on other sites