Luft08 27 Posted February 22, 2022 I can't seem to get a handle on locality. I understand it, I just can't seem to not get smacked in the face by it. The other day Harzach helped me identify my locality problem and I though I was being so careful but I once again have code that runs fine in single player but not on my dedicated server. When a player destroys an enemy vehicle I want to award that player points based on the vehicle type and send a hint message to only that player. When I create the vehicle I attach an event handler to it (from code that only runs on the server). LFT_MilitaryTraffic: if(!isServer) exitWith {}; // Delete dead vehicles for "_c" from 0 to ((count militaryVehicleArray) - 1) do { private _veh = militaryVehicleArray # _c; if(!alive _veh) then { militaryVehicleArray deleteAt _c; }; }; while {(count militaryVehicleArray) < MAX_VEHICLES } do { // Get Vehicle Type private _vehicleType = selectRandom vehicleTypeArray; // Get Random road positions for start private _posStart = [0,0]; private _startSeg = [] call LFT_GetRandomRoadSeg; _posStart = getPos _startSeg; // Spawn Vehicle. private _roadDir = [_startSeg] call LFT_GetRoadDirection; private _vehArray = [_posStart, _roadDir, _vehicleType, east] call BIS_fnc_spawnVehicle; private _vehObject = _vehArray # 0; private _group = _vehArray # 2; _group deleteGroupWhenEmpty true; _vehObject addEventHandler["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; [_unit, _killer] remoteExecCall ["LFT_AwardKillPoints"]; }]; if(_vehicleType == "O_Truck_02_Ammo_F") then { _vehObject addEventHandler["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; for "_c" from 1 to 10 do { private _bomb = "Bo_GBU12_LGB" createVehicle (getPos _unit); _bomb setDamage 1; }; }]; }; militaryVehicleArray pushBack _vehObject; // Send Vehicle // _group = _vehArray # 2; [_group] call LFT_SetWaypoint; }; I assume that the event handler will run on the server so I remoteExecCall a function (LFT_AwardKillPoints) that has been compiled and placed into a variable. The variable has been declared a public variable: initServer: if(!isServer) exitWith {}; private _year = 2035; private _month = 7; private _day = 19; private _hour = 12; private _min = floor random 60; setDate [_year, _month, _day, _hour, _min]; private _handle = [] execVM "scripts\initVariables.sqf"; waitUntil {scriptDone _handle}; LFT_RaptorMaintenance = compileFinal preprocessfilelinenumbers "scripts\LFT_RaptorMaintenance.sqf"; LFT_VehicleMaintenance = compileFinal preprocessfilelinenumbers "scripts\LFT_VehicleMaintenance.sqf"; LFT_MilitaryTraffic = compileFinal preprocessfilelinenumbers "scripts\LFT_MilitaryTraffic.sqf"; LFT_GetRandomRoadSeg = compileFinal preprocessfilelinenumbers "scripts\LFT_GetRandomRoadSeg.sqf"; LFT_SetWaypoint = compileFinal preprocessfilelinenumbers "scripts\LFT_SetWaypoint.sqf"; LFT_GetRoadDirection = compileFinal preprocessfilelinenumbers "scripts\LFT_GetRoadDirection.sqf"; LFT_AwardKillPoints = compileFinal preprocessfilelinenumbers "scripts\LFT_AwardKillPoints.sqf"; LFT_InitBuildingManagement = compileFinal preprocessfilelinenumbers "scripts\LFT_InitBuildingManagement.sqf"; publicVariable "LFT_RaptorMaintenance"; publicVariable "LFT_VehicleMaintenance"; publicVariable "LFT_MilitaryTraffic"; publicVariable "LFT_GetRandomRoadSeg"; publicVariable "LFT_SetWaypoint"; publicVariable "LFT_GetRoadDirection"; publicVariable "LFT_awardKillPoints"; addMissionEventHandler ["entityRespawned",{ params ["_unit"]; call { if (side _unit isEqualTo WEST) exitWith {_unit setpos getpos respawn_west_1}; }; }]; [] spawn LFT_MilitaryTraffic; serverReady = true; publicVariable "serverReady"; LFT_AwardKillPoints: params ["_unit", "_killer"]; if(player isEqualTo _killer) then { { private _unitType = _x # 0; private _unitTypeText = _x # 1; private _unitTypeScore = _x # 2; if(_unitType isEqualTo (TypeOf _unit)) exitWith { hint format ["You have destroyed a %1. +%2 Points!", _unitTypeText, _unitTypeScore]; // TODO - add _unitTypeScore to players total score. }; } forEach scoreTable; }; The function uses an array called scoreTable that has also been made public: initVariables.sqf: if(!isServer) exitWith {}; MAX_VEHICLES = 150; player_1_Score = 0; player_2_Score = 0; player_3_Score = 0; player_4_Score = 0; vehicleTypeArray = [ "O_APC_Wheeled_02_rcws_v2_F", "O_MRAP_02_F", "O_MRAP_02_hmg_F", "O_LSV_02_AT_F", "O_LSV_02_armed_F", "O_LSV_02_unarmed_F", "O_Truck_03_device_F", "O_Truck_03_ammo_F", "O_Truck_03_fuel_F", "O_Truck_03_medical_F", "O_Truck_03_repair_F", "O_Truck_03_transport_F", "O_Truck_03_covered_F", "O_Truck_02_Ammo_F", "O_Truck_02_fuel_F", "O_Truck_02_medical_F", "O_Truck_02_box_F", "O_Truck_02_transport_F", "O_Truck_02_covered_F" ]; scoreTable = [ ["O_APC_Wheeled_02_rcws_v2_F","Unarmed Ifrit",10], ["O_MRAP_02_F","Ifrit GMG",30], ["O_MRAP_02_hmg_F","Ifrit HMG",30], ["O_LSV_02_AT_F","Qilin (AT)",20], ["O_LSV_02_armed_F","Qilin (Mini-Gun)",20], ["O_LSV_02_unarmed_F", "Qilin (Unarmed)", 5], ["O_Truck_03_device_F","Tempest (Device)",10], ["O_Truck_03_ammo_F","Tempest (Ammo)",25], ["O_Truck_03_fuel_F","Tempest (Fuel)",25], ["O_Truck_03_medical_F","Tempest (Medical)",10], ["O_Truck_03_repair_F","Tempest (Repair)",25], ["O_Truck_03_transport_F","Tempest (Transport)",30], ["O_Truck_03_covered_F","Tempest (Covered Transport)",30], ["O_Truck_02_Ammo_F","Zamak Ammo",25], ["O_Truck_02_fuel_F","Zamak Fuel",25], ["O_Truck_02_medical_F","Zamak Medical",10], ["O_Truck_02_box_F","Zamak Repair",25], ["O_Truck_02_transport_F","Zamak Transport",30], ["O_Truck_02_covered_F","Zamak Transport (Covered)",30] ]; publicVariable "scoreTable"; mainIsland = [[9803.08,9978.81], 5000]; cityArray = [ ["GeorgeTown",[6093.99,10023.6],1000], ["BluePerl",[13436.6,11933.5],800], ["Kotomo",[10786.3,6455.53],400], ["Tanouka",[9029.22,10021.6],500] ]; militaryVehicleArray = []; Again, It works when I run it from my PC but not on a dedicated server. Any ideas? Thanks. Share this post Link to post Share on other sites
Luft08 27 Posted February 22, 2022 Never mind... I just tested it out on the server after my long post and it is working. 🤪 1 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted February 22, 2022 Good job dude! Share this post Link to post Share on other sites