Brickky 1 Posted February 16, 2022 I'm nearing completion of a faction for 40k Arma, but am running into an issue with the uniforms. When I placed down a unit with said uniform(s) it's fine, but the moment I placed a unit with a different uniform on and try changing said uniform to one of the other ones I'm making, the unit switches to wearing underwear/naked. Here's my base unit (if it matters)... class Brood_Brother_Rifle_B: IC_CAD_inf_836_B { side=0; scope=2; scopeCurator=2; scopeArsenal=2; faction="GSC_BroodBrother_Base"; displayName="Brood Brother Shocktrooper"; uniformClass="BroodBrotherBase_Uniform"; identityTypes[]= { "Genehead" }; hiddenSelections[]= { "camo1", "camo" }; hiddenSelectionsTextures[]= { "\Genestealer_Cult\Brood_Brother\Data\brood_pants_co.paa", "\Genestealer_Cult\Brood_Brother\Data\brood_brother_top_co.paa" }; linkedItems[] = {BroodBrotherBase_Vest, BroodBrotherBase_Helmet, ItemMap, ItemCompass, ItemWatch, ItemRadio}; respawnLinkedItems[] = {BroodBrotherBase_Vest, BroodBrotherBase_Helmet, ItemMap, ItemCompass, ItemWatch, ItemRadio}; }; and here's the uniform... class BroodBrotherBase_Uniform: IC_CAD_U_836_B { author="Brickky" displayName="[GSC] Brood Brother Fatigues w/Grieves"; scope=2; scopeArsenal=2; scopeCurator=2; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="Brood_Brother_inf_B"; containerClass="Supply90"; mass=80; }; }; Where exactly am I going wrong? Share this post Link to post Share on other sites
Jackal326 1182 Posted February 16, 2022 I assume uniformClass="Brood_Brother_inf_B"; the "Brood_Brother_inf_B" unit is defined elsewhere in your config, as ideally this should read uniformclass="Brood_Brother_Rifle_B"; and be directly linked with a defined unit class. Also, I'm surprised your linkedItems and respawnLinkedItems arrays aren't throwing errors-galore given that the classnames contained within aren't each enclosed in "quotation marks". I'm not sure if its "required" but for the sake of tidiness its something I would recommend... linkedItems[]={"BroodBrotherBase_Vest","BroodBrotherBase_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[]={"BroodBrotherBase_Vest","BroodBrotherBase_Helmet","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Share this post Link to post Share on other sites