fawlty 30 Posted January 22, 2022 In the editor, is there a way of getting location coordinates for attaching objects other than trial and error. I'm trying to attach a gunner to a commercial frigate. Share this post Link to post Share on other sites
stburr91 1010 Posted January 24, 2022 You could always use the attachToRelative function. https://community.bistudio.com/wiki/BIS_fnc_attachToRelative 1 1 Share this post Link to post Share on other sites
_foley 192 Posted January 25, 2022 You can put down the frigate (f) and the gunner (g) in the editor exactly where you need them, disable simulation (in attributes) and then run this in debug console: copyToClipboard str (f worldToModel getPos g); This will copy to clipboard the relative position that you can later use in attachTo. 2 1 Share this post Link to post Share on other sites
fawlty 30 Posted January 25, 2022 Thanks to you both for the info. I found "attachToRelative" to be the easiest method for my needs, it'll save me lots of time in the future. Only wish I had of asked earlier. Cheers Share this post Link to post Share on other sites