freedom420_incoming 0 Posted January 16, 2022 Hello, I just noticed whenever I attach a lot of things to huron, the AI pilot stops following waypoints, and keeps going up, even with "careless" behavior. when I keep a single submarine attached, it follows the waypoint. so is there any way to make AI strictly ignore any attachto objects? as if they were never there? Share this post Link to post Share on other sites
nomisum 129 Posted January 17, 2022 iirc this does not depend on the amount of objects but how they are colliding with the model. try attaching some small helper and attach all other objects to that helper. 2 Share this post Link to post Share on other sites
freedom420_incoming 0 Posted January 20, 2022 On 1/17/2022 at 3:09 PM, nomisum said: iirc this does not depend on the amount of objects but how they are colliding with the model. try attaching some small helper and attach all other objects to that helper. I just did that, attached all extra objects to a helper then attached the helper to the helicopter. no difference, the AI pilot still keeps going up endlessly. 😞 1 Share this post Link to post Share on other sites
freedom420_incoming 0 Posted January 20, 2022 i will try increasing the size of the whole thing to make space for the heli so it doesn't collide with anything. Share this post Link to post Share on other sites
johnnyboy 3797 Posted January 21, 2022 What are the attached objects? If they are there for a visual effect only, then you could set enableSimulation false on all the objects. That might make heli ignore them. Share this post Link to post Share on other sites
freedom420_incoming 0 Posted January 22, 2022 18 hours ago, johnnyboy said: What are the attached objects? If they are there for a visual effect only, then you could set enableSimulation false on all the objects. That might make heli ignore them. 1 HMS Proteus, 1 Huron, and LOTS of VR blocks. That's it. Removing all VR Blocks makes the Huron (main vehicle) follow waypoints. Share this post Link to post Share on other sites
freedom420_incoming 0 Posted January 24, 2022 On 1/17/2022 at 3:09 PM, nomisum said: iirc this does not depend on the amount of objects but how they are colliding with the model. try attaching some small helper and attach all other objects to that helper. On 1/20/2022 at 7:50 PM, freedom420_incoming said: i will try increasing the size of the whole thing to make space for the heli so it doesn't collide with anything. This did not work. the main vehicle (huron) now collides with ZERO objects, attached objects (VR Blocks) were set 100m away. I made some changes, used the csat taru, replaced vr blocks with colored taru pods, now it follows the first waypoint and then ignores the others (does random aerobatics instead). Share this post Link to post Share on other sites