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Morning, 
I am the autor of the Korengal map which you can find the link below. 

 

Map


I have a couple of questions for you.

1- inserting vegetation via clutter what incidence in performance level compared to putting it manually? Is there a difference?

2- I noticed that the map in game has some colors that do not satisfy me, they are too light, is there a way to darken them via script, or you have to act on the satellite image in Photoshop?

3- By inserting objects mainly in manual I have several duplicate objects or objects that do not adhere to the ground.
Using the terrain builder tool "Run object diagnostics" makes me edit one object at a time, is there a faster way to debug the objects?

 

 

Thanks in advance to those who will want to answer me

best regards

 

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1) Don't place clutter manually

 

2) darken it a lot in photoshop or better yet, make a fake sat so it blends even better

 

3) export objects to .txt merge dup lines in notepad++, reimport back into TB

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Hi Rof,

thanks for the reply,

I've exported the objects, I've deleted the duplicates, but when I import them they add up to the ones already in the map.

where am I wrong?

 

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delete the old layer, before exporting back in

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Good evening guys i still need your help, correcting the map i must have touched something in the manager libraries, now when i load buldozzer it gives me the error cannot load texture ca/plant/data/jablon_3_ca.paa
I tried reloading the ca/plant library in the objects but nothing changes.
Honestly I'm out of ideas. Can you help me pls?

 

many thanks

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You most likely extracted cup wrong, paths are hardcoded. Or you cherry picked pbo's instead of extracting the whole mod. You also can't put stuff in folders you want like

P:\mods\cup

Open command prompt and use extract pbo to extract mods

extractpbo "path\to\mod" P:\

then setup up your lirbrary to point to the newly extract folders

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Thx @RoF solved.

 

 

I have some difficulty to set the clutter in the map because I'm not clear how to define the code

from what I understand there are 4 important items that must be set:

1- the layer file, it defines where we want the vegetation to appear.
2-class CfgSurfaceCharacters : we decide what kind of plants to put and with what probability.
3-CfgSurfaces: it is not clear to me, is it only used to define the sounds and the aspect of the vegetation?
4-Clutter: where is the file of the vegetation inserted in the CfgSurfaceCharacters .

Are all my assumptions correct?
Is there an explanatory video tutorial?

thanks to whoever wants to help me.

greetings

 

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