1BSM Jollyroger 0 Posted January 15, 2022 Morning, I am the autor of the Korengal map which you can find the link below. Map I have a couple of questions for you. 1- inserting vegetation via clutter what incidence in performance level compared to putting it manually? Is there a difference? 2- I noticed that the map in game has some colors that do not satisfy me, they are too light, is there a way to darken them via script, or you have to act on the satellite image in Photoshop? 3- By inserting objects mainly in manual I have several duplicate objects or objects that do not adhere to the ground. Using the terrain builder tool "Run object diagnostics" makes me edit one object at a time, is there a faster way to debug the objects? Thanks in advance to those who will want to answer me best regards Share this post Link to post Share on other sites
RoF 240 Posted January 15, 2022 1) Don't place clutter manually 2) darken it a lot in photoshop or better yet, make a fake sat so it blends even better 3) export objects to .txt merge dup lines in notepad++, reimport back into TB Share this post Link to post Share on other sites
1BSM Jollyroger 0 Posted January 15, 2022 Hi Rof, thanks for the reply, I've exported the objects, I've deleted the duplicates, but when I import them they add up to the ones already in the map. where am I wrong? Share this post Link to post Share on other sites
RoF 240 Posted January 16, 2022 delete the old layer, before exporting back in Share this post Link to post Share on other sites
1BSM Jollyroger 0 Posted January 17, 2022 Good evening guys i still need your help, correcting the map i must have touched something in the manager libraries, now when i load buldozzer it gives me the error cannot load texture ca/plant/data/jablon_3_ca.paa I tried reloading the ca/plant library in the objects but nothing changes. Honestly I'm out of ideas. Can you help me pls? many thanks Share this post Link to post Share on other sites
RoF 240 Posted January 18, 2022 You most likely extracted cup wrong, paths are hardcoded. Or you cherry picked pbo's instead of extracting the whole mod. You also can't put stuff in folders you want like P:\mods\cup Open command prompt and use extract pbo to extract mods extractpbo "path\to\mod" P:\ then setup up your lirbrary to point to the newly extract folders Share this post Link to post Share on other sites
1BSM Jollyroger 0 Posted January 20, 2022 Thx @RoF solved. I have some difficulty to set the clutter in the map because I'm not clear how to define the code from what I understand there are 4 important items that must be set: 1- the layer file, it defines where we want the vegetation to appear. 2-class CfgSurfaceCharacters : we decide what kind of plants to put and with what probability. 3-CfgSurfaces: it is not clear to me, is it only used to define the sounds and the aspect of the vegetation? 4-Clutter: where is the file of the vegetation inserted in the CfgSurfaceCharacters . Are all my assumptions correct? Is there an explanatory video tutorial? thanks to whoever wants to help me. greetings Share this post Link to post Share on other sites
RoF 240 Posted January 22, 2022 Trying having a read here you can ignore the bit about getting it working in buldozer, the first bit explains clutter setup Also there is clutter tutorial here https://pmc.editing.wiki/doku.php?id=arma3:terrain Share this post Link to post Share on other sites