Rob 1 Posted November 18, 2001 i downloaded one of the apparent famous flare traps and this was in the readme file. Flare Trap Simulator by Fishion (mailto:[email protected]) Here is a script to simulate a flare trap that actually uses a real flare (as opposed to a couple of fires). This works be teleporting a dude in to fire a flare, and then removing him. This process takes only 0.05 seconds. For this script to work you need an officer with night equipment (actually any infantry guy should do). Paramters: the offers name the flare-colour you want to fire, allowed values are "flare" (white) "flarered", "Flaregreen" "flareyellow" the height the flare should appear (meters above the ground) the X-Coords where the flare should appear the Y-Coords where the flare should appear X-Coord of a safe spot for the officer (where he does not !!!! die) Y-Coord of a safe spot for the officer (where he does not !!!! die) the name of a game logic unit which will be used to determine if the script is currently running (only needed when the trigger is set on "repeatedly") As an example: [officer1,"flare",5,getpos barrel1 select 0,getpos barrel1 select 1, getpos outofway select 0,getpos outofway select 1,outofway] exec "flare.sqs" its supposed to explain how to use it but im, a, a, a, a uhuhuh bit confused. im a bit slow today...... and RED for some reason yahoo is having troubles again so i can't download the file yet... wot was it? Share this post Link to post Share on other sites
RED 0 Posted November 19, 2001 errr the file was the first cutseen it still needs alot of work but i got the frame work in. and what don't u understand about that script ? by the looks of it all u need to do is : where it says this : put all of this in a trigger [officer1,"flare",5,getpos barrel1 select 0,getpos barrel1 select 1, getpos outofway select 0,getpos outofway select 1,outofway] exec "flare.sqs" then put the script file in the mission directory and create 1 unit and 2 barrels call the unit officer1 (it probily will have ot be a officer) and just make 2 barrels and call them : outofway and barrel 1 and just place them where u want it to happen ie. barrel 1 wil be where he shoots the flare and outofway will be where he is safe well i hope that is right RED Share this post Link to post Share on other sites