fat_lurch 338 Posted January 4, 2022 As described in the video, I ran in to trouble finding any info on this and it was really handy, so I want to get the word out and try to make this easier for other folks to find in the future. BTW, if anyone can expand upon this (meaning of the colors, how to change the diagnostic window, etc.), please share! Thanks 1 1 Share this post Link to post Share on other sites
mrewok 47 Posted January 26, 2022 If you know hit points names you can attach dummy items to them like those shiny rvmat markers on the video (don't remember path to them but they are included in arma)Alternatively you can create basic shape like a cube or so and apply _ca texture where theres your color marker alphamapped and apply a rvmat that have emissive power like the basic a3 ones that should be in : \a3\data_f\lights\ ( or by scripting you may try this I've googled your problem and found this post not sure it is working thought... 1 Share this post Link to post Share on other sites