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Skaircro

Multiple angle animations

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I know multiple animations for a part of a model can't be done, but how do they make multiple angles for a particular part, like the flaps on the plane.

Flaps Up/ Flaps Half Down/ Flaps Full Down

I have tried adding an extra angle value like so,

angle0=0;

angle1=-0.50;

angle2=-0.90;

but this doesnt work. confused.gif

Or is this one of the things that needs specific naming to work properly, in this case only items named klapka?

Any suggestions?

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you can only use angle0 and angle1 to define the maximum angles of the animation, but you can select every angle in between by using a value between 0 and 1 when calling the animation.

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Guest BratZ

Thats what I was thinking too.

statement="this animate [""rcanopya"", 0]";

statement="this animate [""rcanopya"", .5]";

statement="this animate [""rcanopya"", .75]";

statement="this animate [""rcanopya"", 1]";

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Yea, and is there a way to check the condition of a hard-coded part, like "klapkas" or "vejskovkas"? Tried but no luck. rock.gif??

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No there isn't any way. Also, why get the moderators annoyed by breaking the 'don't bring up old topics' rule? I mean come on its a pretty basic and easy to follow rule. But anyways yeah there isn't any way yet to determine angle of hardcoded stuff like ailerons and guages

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's too bad, but thanks anyway. And you are right about the rules, I have to check them before posting; who can remember them for 3 years?! Sorry man, will try to avoid to break the rules next time... smile_o.gif

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