JURAGAN 3 Posted December 3, 2021 hi, im having a third person view issue on linux server. i already put a line of "thirdpersonview=1;" in the server config file follow the instruction from https://community.bistudio.com/wiki/server.armaprofile and keybind is set accordingly. but im still could not get it to work. i try put a script [player switchCamera "EXTERNAL";] to manually overide in game but its work for 2 sec. anyone here can help is much appreciate. thank you in advance. Share this post Link to post Share on other sites
beno_83au 1362 Posted December 3, 2021 7 hours ago, JURAGAN said: i try put a script [player switchCamera "EXTERNAL";] to manually overide in game but its work for 2 sec I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval. Share this post Link to post Share on other sites
JURAGAN 3 Posted December 3, 2021 1 hour ago, beno_83au said: I'm not a betting man, but it certainly sounds like a mod or script within the mission is forcing first person on an interval. thanks for your reply mate. im not sure about this but i do try loading empty mission without any mod (vanilla) with only 1 playable unit, same issue. any idea? Share this post Link to post Share on other sites
beno_83au 1362 Posted December 3, 2021 That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings? Share this post Link to post Share on other sites
JURAGAN 3 Posted December 3, 2021 17 minutes ago, beno_83au said: That's why I don't bet lol. If that wasn't the issue then I'm not sure. Maybe there's some conflict with key bindings? keybind works fine with TADST server but not LINUX . i dunno whats wrong with the LINUX config. class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 1; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView=1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99)) cameraShake = 0; // Camera shake /* Multiplayer */ scoreTable = 0; // Score table deathMessages = 1; // Killed by vonID = 0; // VoN ID /* Misc */ mapContent = 1; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; this is what in LINUX server.cfg file . any wrong script somewhere? Share this post Link to post Share on other sites