Firewall233 1 Posted December 1, 2021 Hi,guys I want to create a trigger that can simply teleport someone whoever enters the trigger from some place to another place.Here is what I wrote in trigger's OnActivation: thisList select 0 execVM "teleport.sqf" And here's "teleport.sqf" _victim = _this; _index = round random 2; _range = 5; _dir = random 360; _posSphere_1 = getMarkerPos "marker_Sphere_1"; _posSphere_2 = getMarkerPos "marker_Sphere_2"; _posSphere_3 = getMarkerPos "marker_Sphere_3"; _pos = [_posSphere_1,_posSphere_2,_posSphere_3] select _index; _id = clientOwner; //maybe "clientOwner" returned 0 to "_id" so cutText executed on every client [["","BLACK OUT"]] remoteExec ["cutText",_id,false]; sleep 4; removeAllAssignedItems _victim; _victim unlinkItem "ItemGPS"; _victim unlinkItem "ItemMap"; _victim unlinkItem "ItemWatch"; _victim unlinkItem "ItemCompass"; removeAllWeapons _victim; removeAllItemsWithMagazines _victim; _victim setPos _pos; sleep 4; [["succeeded","BLACK IN",5]] remoteExec ["cutText",_id,false]; I tested this code with a friend (on a dedicated server) and it turned out "BLACK OUT" effect and "BLACK IN" effect worked not only on the client who activated the trigger but also the one who didn't. I didn't know how remoteExec works in this code so I try to find solutions in BI forums and I got nothing.I sincerely hope you can help me. Share this post Link to post Share on other sites
opusfmspol 282 Posted December 4, 2021 Editor triggers exist on every machine unless set to be server-only. So when the unit enters the trigger, everyone including the dedicated server runs the teleport script on the unit. They're getting their own clientOwner and remoteExec the cutText to themselves. - Set the trigger to server-only. - Set the trigger onActivation to remotExec "teleport.sqf" where the unit entering the trigger is local. - Since the local machine runs the script, no need to get clientOwner or remotExec cutText. Just condition cutText to occur only when Not isDedicated, and then only when _victim isEqualTo Player. 2 Share this post Link to post Share on other sites
Firewall233 1 Posted December 7, 2021 On 12/5/2021 at 3:41 AM, opusfmspol said: Editor triggers exist on every machine unless set to be server-only. So when the unit enters the trigger, everyone including the dedicated server runs the teleport script on the unit. They're getting their own clientOwner and remoteExec the cutText to themselves. - Set the trigger to server-only. - Set the trigger onActivation to remotExec "teleport.sqf" where the unit entering the trigger is local. - Since the local machine runs the script, no need to get clientOwner or remotExec cutText. Just condition cutText to occur only when Not isDedicated, and then only when _victim isEqualTo Player. Thank you so much for your advices and especially for basic trigger knowledge!!!!!!! I get your point and I will try to run my code by these ways.😁 Share this post Link to post Share on other sites