Hud561 4 Posted November 30, 2021 Hello Guys. I 've created a mission with an intro video for it. No problem i set up the init.sqf with " []execVM"Video\VideoForIntro.sqf";" and of course a folder for the "VideoForIntro.ogv". It played fine when i started the mission. My problems are: First one, i couldn't create a button for skipping this intro video. The second one is that during the intro exhibition i can access my player, 'though i can't see it, if i hit the "I" key (inventory) i can see my inventory. I can`t think of a way to stop this from happening. I found some hints for the first problem, but i'm probably doing sth wrong because i couldn't make them work. https://forums.bohemia.net/forums/topic/143857-intro-skip/ https://community.bistudio.com/wiki/BIS_fnc_playVideo - missionNamespace setVariable ["BIS_fnc_playVideo_skipVideo", true]; For the second problem, i have to confess that i just don't have the slightest idea where i should start from. Thanks for the help. Hud Share this post Link to post Share on other sites
Webbzyjr2 2 Posted December 12, 2021 Best solution I can think of is enableSimulation (https://community.bistudio.com/wiki/enableSimulation). Just disable simulation for players while the video is playing and then re-enable it once the video ends. Another solution could be disableUserInput. While it'd get the job done I would advise against it, as it disables all input, so you would run into issues with any solutions to your first problem. Share this post Link to post Share on other sites