GODSPEEDSNAKE 12 Posted September 13, 2021 Hi all, been bugging around for hours now with no luck getting ALL LIGHTS on the Chernarus Redux map to turn off. Have managed to get most of them off with the following sqf call{{ _x setHit ["light_1_hitpoint", 0.97]; _x setHit ["light_2_hitpoint", 0.97]; _x setHit ["light_3_hitpoint", 0.97]; _x setHit ["light_4_hitpoint", 0.97]; } forEach nearestObjects [thisTrigger, [ "Lamps_Base_F", "PowerLine_01_pole_lamp_F", "PowerLines_base_F", "Land_PowerLine_02_pole_small_lamp_F", "Land_PowerPoleWooden_L_F", "Land_PowerPoleWooden_F", "Land_LampHarbour_F", "Land_LampShabby_F", "Land_PowerPoleWooden_L_F", "Land_PowerPoleWooden_small_F", "Land_LampDecor_F", "Land_LampHalogen_F", "Land_LampSolar_F", "Land_LampStreet_small_F", "Land_LampStreet_F", "Land_LampStreet_02_F", "Land_LampStreet_02_double_F", "Land_LampAirport_F", "Land_LampStadium_F", "Land_Lamp_Small_EP1", "Land_Lampa_ind" ], 10000]; _lamps = nearestObjects [thisTrigger, ["Land_PowerLine_01_pole_lamp_F"], 10000]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;} Now everything there works fine however the following objects don't turn off unless I one by one "cursorObject switchLight "ON";" "Land_NAV_Lighthouse" "Land_Ind_Expedice_1" "Land_Ind_Expedice_2" "Land_Mil_Guardhouse" "Land_Vez_Silo" "Land_Ind_Vysypka" "Land_PowLines_Conc2L_EP1" "Land_PowLines_WoodL" "Land_NavigLight" "Land_NavigLight_3_F" I'm wondering is there anyway I could do something like ("Land_NAV_Lighthouse", "Land_Ind_Expedice_1", "Land_Ind_Expedice_2", "Land_Mil_Guardhouse", "Land_Vez_Silo", "Land_Ind_Vysypka") switchLight "OFF"; Just that the above is wrong 😞 any help would be much appreciated and thank u in advance... Share this post Link to post Share on other sites
7erra 629 Posted September 13, 2021 Do the same as the foreach loop above: { _x switchLight "OFF"; } forEach nearestObjects [thisTrigger, [ /* list of classnames */ ], 10000]; 1 Share this post Link to post Share on other sites
GODSPEEDSNAKE 12 Posted September 14, 2021 Oh wow, that worked thank u so much 7erra Share this post Link to post Share on other sites