sarogahtyp 1109 Posted July 27, 2021 After all these years of hating Arma's dialogue system, I have now decided to get involved with it. At the moment, I'm having a lot of trouble integrating a texture as a background into a control element. Here is what I have so far: defines.h Spoiler #ifndef HG_CustomControlClassesh #define HG_CustomControlClassesh 1 // control styles #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_UPPERCASE 0xC0 #define ST_LOWERCASE 0xD0 #define ST_ADDITIONAL_INFO 0x0F00 #define ST_SHADOW 0x0100 #define ST_NO_RECT 0x0200 #define ST_KEEP_ASPECT_RATIO 0x0800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_HITZONES 17 #define CT_VEHICLETOGGLES 18 #define CT_CONTROLS_TABLE 19 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_MENU 46 #define CT_MENU_STRIP 47 #define CT_CHECKBOX 77 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_ITEMSLOT 103 #define CT_LISTNBOX_CHECKABLE 104 #define CT_VEHICLE_DIRECTION 105 // import parent classes import RscObject; import RscText; import RscFrame; import RscLine; import RscProgress; import RscPicture; import RscPictureKeepAspect; import RscVideo; import RscHTML; import RscButton; import RscShortcutButton; import RscEdit; import RscCombo; import RscListBox; import RscListNBox; import RscXListBox; import RscTree; import RscSlider; import RscXSliderH; import RscActiveText; import RscActivePicture; import RscActivePictureKeepAspect; import RscStructuredText; import RscToolbox; import RscControlsGroup; import RscControlsGroupNoScrollbars; import RscControlsGroupNoHScrollbars; import RscControlsGroupNoVScrollbars; import RscButtonTextOnly; import RscButtonMenu; import RscButtonMenuOK; import RscButtonMenuCancel; import RscButtonMenuSteam; import RscMapControl; import RscMapControlEmpty; import RscCheckBox; #endif my dialog which gets included by description.ext class saroWarfare_dialog_choose_spawn { idd = -1; movingEnable = true; class ControlsBackground { }; class Controls { class Control828470542 { type = CT_BUTTON; idc = 42002; x = safeZoneX + safeZoneW * 0.54375; y = safeZoneY + safeZoneH * 0.37111112; w = safeZoneW * 0.0375; h = safeZoneH * 0.03666667; style = ST_CENTER; text = "Vote"; action = "hint 'Clicked'"; borderSize = 0; colorBackground[] = {0.086,0.208,0.486,0.7}; colorBackgroundActive[] = {0.067,0.208,0.51,0.7}; colorBackgroundDisabled[] = {0.2,0.2,0.2,1}; colorBorder[] = {0.051,0.145,0.345,0.7}; colorDisabled[] = {0.2,0.2,0.2,1}; colorFocused[] = {0.067,0.208,0.51,0.7}; colorShadow[] = {0.024,0.063,0.153,0.7}; colorText[] = {0.639,0.639,0.639,0.8}; font = "TahomaB"; offsetPressedX = 0.01; offsetPressedY = 0.01; offsetX = 0.01; offsetY = 0.01; sizeEx = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1); soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1.0}; soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1.0}; soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1.0}; soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1.0}; }; class Control462188694: RscPicture { type = CT_STRUCTURED_TEXT; idc = 420001; x = safeZoneX + safeZoneW * 0.466875; y = safeZoneY + safeZoneH * 0.24888889; w = safeZoneW * 0.19375; h = safeZoneH * 0.11111112; style = ST_PICTURE; text = "textures\dialog_background.paa"; moving = true; size = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1); colorBackground[] = {0.165,0.271,0.529,1}; class Attributes { }; }; }; }; This is how I create it: _ok = createDialog "saroWarfare_dialog_choose_spawn"; if (!_ok) then {hint "Dialog couldn't be opened!"}; _ok = createDialog "saroWarfare_dialog_choose_spawn"; if (!_ok) then {hint "Dialog couldn't be opened!"}; Screenshot https://imgur.com/L5ka4XW What ever I tried upto now. I never got the texture working on control Control462188694... Some help would be appreciated. Share this post Link to post Share on other sites
gc8 981 Posted July 27, 2021 You should put RscPicture inside the ControlsBackground. that should be able to load your texture 1 Share this post Link to post Share on other sites
sarogahtyp 1109 Posted July 27, 2021 idk if you mean it like this, but it did not work: Spoiler class saroWarfare_dialog_choose_spawn { idd = -1; movingEnable = true; class ControlsBackground { class Control462188694: RscPicture { type = CT_STRUCTURED_TEXT; idc = 420001; x = safeZoneX + safeZoneW * 0.466875; y = safeZoneY + safeZoneH * 0.24888889; w = safeZoneW * 0.19375; h = safeZoneH * 0.11111112; style = ST_PICTURE; text = "textures\dialog_background_small.paa"; moving = true; size = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1); colorBackground[] = {0.165,0.271,0.529,1}; class Attributes { }; }; }; class Controls { class Control828470542 { type = CT_BUTTON; idc = 42002; x = safeZoneX + safeZoneW * 0.54375; y = safeZoneY + safeZoneH * 0.37111112; w = safeZoneW * 0.0375; h = safeZoneH * 0.03666667; style = ST_CENTER; text = "Vote"; action = "hint 'Clicked'"; borderSize = 0; colorBackground[] = {0.086,0.208,0.486,0.7}; colorBackgroundActive[] = {0.067,0.208,0.51,0.7}; colorBackgroundDisabled[] = {0.2,0.2,0.2,1}; colorBorder[] = {0.051,0.145,0.345,0.7}; colorDisabled[] = {0.2,0.2,0.2,1}; colorFocused[] = {0.067,0.208,0.51,0.7}; colorShadow[] = {0.024,0.063,0.153,0.7}; colorText[] = {0.639,0.639,0.639,0.8}; font = "TahomaB"; offsetPressedX = 0.01; offsetPressedY = 0.01; offsetX = 0.01; offsetY = 0.01; sizeEx = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1); soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1.0}; soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1.0}; soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1.0}; soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1.0}; }; }; }; Share this post Link to post Share on other sites
gc8 981 Posted July 27, 2021 remove this from the picture: type = CT_STRUCTURED_TEXT; 1 Share this post Link to post Share on other sites
sarogahtyp 1109 Posted July 27, 2021 38 minutes ago, gc8 said: remove this from the picture: type = CT_STRUCTURED_TEXT; thx a lot. It's working now 🙂 Share this post Link to post Share on other sites