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Has each single ai unit (individual) begin the mission with their weapons holstered. This will cause the ai to unholster their guns when they detect hostiles within their vicinity.

Object: Init
    Init:

this removeWeapon (primaryWeapon this); null = [this] spawn {_unit = (_this select 0); sleep 1; _unit action ['SwitchWeapon', _unit, _unit, 100];};

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19 hours ago, Dyeg0 said:

Has each single ai unit (individual) begin the mission with their weapons holstered. This will cause the ai to unholster their guns when they detect hostiles within their vicinity.

Object: Init
    Init:


this removeWeapon (primaryWeapon this); null = [this] spawn {_unit = (_this select 0); sleep 1; _unit action ['SwitchWeapon', _unit, _unit, 100];};

Picture

 

Aren't you removing the Ai's main weapon too? I mean yes, the Ai looks like it holstered its weapon but in reality when the ai unholsters it does so with its sidearm instead of his primary weapon (Which was deleted).

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3 hours ago, LSValmont said:

 

Aren't you removing the Ai's main weapon too?

thats exactly what it does. 

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