Dyeg0 2 Posted July 17, 2021 Has each single ai unit (individual) begin the mission with their weapons holstered. This will cause the ai to unholster their guns when they detect hostiles within their vicinity. Object: Init Init: this removeWeapon (primaryWeapon this); null = [this] spawn {_unit = (_this select 0); sleep 1; _unit action ['SwitchWeapon', _unit, _unit, 100];}; Picture 3 Share this post Link to post Share on other sites
LSValmont 789 Posted July 18, 2021 19 hours ago, Dyeg0 said: Has each single ai unit (individual) begin the mission with their weapons holstered. This will cause the ai to unholster their guns when they detect hostiles within their vicinity. Object: Init Init: this removeWeapon (primaryWeapon this); null = [this] spawn {_unit = (_this select 0); sleep 1; _unit action ['SwitchWeapon', _unit, _unit, 100];}; Picture Aren't you removing the Ai's main weapon too? I mean yes, the Ai looks like it holstered its weapon but in reality when the ai unholsters it does so with its sidearm instead of his primary weapon (Which was deleted). 1 Share this post Link to post Share on other sites
sarogahtyp 1108 Posted July 18, 2021 3 hours ago, LSValmont said: Aren't you removing the Ai's main weapon too? thats exactly what it does. 2 Share this post Link to post Share on other sites