sizraide 4 Posted July 9, 2021 Hello, i'm creating a COOP mission where they fight AI in an urban environment I was wondering if their is a way I can create bigger white smoke grenades? Is there a way to increase the particle size or effect? Quote { Smoke="SmokeShell" createVehicle (getPos _x); } forEach [red, red_1, red_2, red_3, red_4, red_5, red_6]; This is the script i'm using for now Share this post Link to post Share on other sites
Maff 251 Posted July 9, 2021 (edited) Hey @sizraide, give this a try; { _smoke = "SmokeShellArty" createVehicle (getPos _x); _smoke hideObjectGlobal true; // Hide the smoke shell - Optional. } forEach [red, red_1, red_2, red_3, red_4, red_5, red_6]; Edited July 9, 2021 by Maff hideObjectGlobal 2 Share this post Link to post Share on other sites
sizraide 4 Posted July 9, 2021 2 hours ago, Maff said: Hey @sizraide, give this a try; { _smoke = "SmokeShellArty" createVehicle (getPos _x); _smoke hideObjectGlobal true; // Hide the smoke shell - Optional. } forEach [red, red_1, red_2, red_3, red_4, red_5, red_6]; Thanks! It works. Share this post Link to post Share on other sites