amphib 10 Posted June 5, 2021 I'd like to use the wheel menu gestures module to give orders to a number of NPCs in a mission I'm creating. Does anyone know if there's a way to detect the event when a player uses a hand signal? To be a bit more precise, I'd like these NPCs to detect if a player uses a specific hand signal, like "Regroup", which will then make the NPCs move to a position near that player. I don't want the NPCs grouping with the player though. My current ugly workaround for commanding the NPCs is to use radio signals for the commands, but that's not really what I want. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted June 5, 2021 Its an animation so u could use an animation event handler Share this post Link to post Share on other sites
amphib 10 Posted June 5, 2021 Yeah, that could probably work. I'll look into it, thanks. But it feels like there should be a way to detect what actually triggers the animation to be played and use that event, rather than going by the actual animation being played so to speak. The gestures are not just animations after all, they're already triggering icons and texts to be displayed on-screen for other players in MP. Share this post Link to post Share on other sites
pierremgi 4911 Posted June 6, 2021 8 hours ago, amphib said: Yeah, that could probably work. I'll look into it, thanks. The gestures are not just animations after all, they're already triggering icons and texts to be displayed on-screen for other players in MP. The menu triggers animations + icons and texts to be displayed. 🤔 Share this post Link to post Share on other sites