sarogahtyp 1109 Posted June 3, 2021 He guys, I m struggeling on a part of the next version of my Arena Script. I want to get missiles, rockets, shells explode in mid-air but I don't know how to trigger that. I tried _round setDamage 1; but that doesn't work. What I don't like to have is a solution which spawns an object in front of the round... Share this post Link to post Share on other sites