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sarogahtyp

trigger shell/rocket explosion mid-air

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He guys,

 

I m struggeling on a part of the next version of my Arena Script.

I want to get missiles, rockets, shells explode in mid-air but I don't know how to trigger that.

 

I tried

_round setDamage 1;

but that doesn't work.

 

What I don't like to have is a solution which spawns an object in front of the round...

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