bardosy 158 Posted May 28, 2021 I put down a trigger. Set the player as owner. Set up the trigger activated by "any group member" "present". Trigger only activate by player (the owner) but not the other members of his group. I found a topic from 2016 and they said trigger is bugged and no matter what you set up who can activate, only the "vehicle" can activate (so the owner). But it was in 2016!!! Is trigger is still buggy? Is there any solution to bypass this bug and activate a trigger by any member of the player's group? My second problem with this trigger is probably not a bug, but I am pretty confuse what script run in server and what in client: so this trigger execVM an sqf. In this sqf there are a lot of "sideChat". But if I test this mission in MP with a friend (he cannot activate the trigger because of my first problem, just me). So when I activate the trigger, the script start running, but only I saw the sideChat dialogues, other players won't. Is this because trigger is owned by me? And script activated by an owned trigger is run only the client side of the owner? Share this post Link to post Share on other sites
bardosy 158 Posted May 28, 2021 New idea: I am just thinking about it and maybe my second problem is the reason of the first problem? So if the Squad Leader of the group is the owner of the trigger and SL is the player, so it's me. And my friend is a subordinate in my group. Then the trigger is not exist on server and his client, only my client? And this is why he cannot activate it? And this is why he didnt see the sideChat, because it's only run on my client, because it was run by a trigger only exists in my client? Actually my client is the server, so it made things complicated. Getting lost and confused again.... Share this post Link to post Share on other sites
.kju 3245 Posted May 28, 2021 what are you trying to achieve here bardosy? going by scripted condition is probably more simple and reliable 1 Share this post Link to post Share on other sites
bardosy 158 Posted May 28, 2021 1 minute ago, .kju said: what are you trying to achieve here bardosy? going by scripted condition is probably more simple and reliable Players (its a coop mission) arrive to a place where they have to report duty in front of an officer. So any player are close enough to that officer an sqf start running with lot of sideChat, because the officer start giving information and new orders. These sideChats should see by all players (not just the SL, not just by who are close to the officer, but all players). I put a trigger around the officer what activate the sqf. But currently it's not working for other players, only for the SL. Later in the sqf I gave new tasks for the squad, but I use FHQ task system, so it's work for every player (what is good). But I think it is work only, because this FHQ task system is designed specialy for MP and share the tasks with every player. Share this post Link to post Share on other sites
bardosy 158 Posted May 28, 2021 8 hours ago, .kju said: what are you trying to achieve here bardosy? going by scripted condition is probably more simple and reliable I am so sorry. Problem solved. I didnt find "any player" trigger option. It works and it run the sqf on server, so all player could see the sideChat. 1 Share this post Link to post Share on other sites