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llauma

Crossbows...

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I was thinking of making a crossbow for OFP but I'm not that skilled so it would propably end up as crap...

But there are some skilled addon makers here who could maybe do them?

Crossbows were used by special forces during WW2 and even in Vietnam.

They are perfect stealth weapons cause they make hardly no sound and do not create a muzzle flash or smoke.

But the main reason why I would want them is cause damn it would be cool to nail a few enemies smile.gif

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i dont think its possible to make something fly off a weapon like that, or make it stay into the body after it gets shot

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Perhaps an 02 modelled crossbow using LAWW weapon configuration and configured with proxy arrows?

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well i still dont think it'd be possible, because it would involve a piece of the weapon flying off... and it would look goofy having an arrow on the crossbow when there's no ammo

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You can make your own ammo type, i believe (haven't tried it) and you can use a seperate model for when the arrow isn't on the weapon, or has been fired. So, theoretically, it is very possible. Just needs someone to actually do it. smile.gif

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Would it be similar to the various RPG-7's that have been released, with the rocket being fired off the end?

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Well its posible only take the Cpp from a M16+Grenade launcher and edit the Grenade to a arrow or somthing but dont make it explode only fire and kill some 1 so not exploding or else you have got a nice new kind of silence extreme dead weapon. you will need defintley do some scripting job to put the arrow in the boady and stick it there or else it will go right treu it and it will fly like a real bullet. and a nice idea is if you are being hit by a Arrow in your chest or somthing and its not to deep but you are bleeding like hell your Health must drop down in a verry short amout of time or if you are being hit in your leg your soldier cant run or cant walk normal and if he dont gets healed by the Medic he will die.

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Guest BratZ

Absolutely, proxy your arrow on the weapon and define it,when there are no more arrows the crossbow would be empty.

I know the crossbow can be done but like was mentioned,I don't think it would stick in the body you shoot at.

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Guest

The Wookie Crossbow ? (SW Chewbie's weapon)

At wow.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr. Snrub @ Feb. 06 2003,05:53)</td></tr><tr><td id="QUOTE">Would it be similar to the various RPG-7's that have been released, with the rocket being fired off the end?<span id='postcolor'>

That's exactly how it would be done. smile.gif And remember that IM65 rocket launcher, that was held like a rifle? That's how you make a crossbow work.

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Hey does anyone want to make the crossbow with me? I can make the model and maybe cpp stuff. (Not textureing tho, anything but texturing!!!wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ Feb. 07 2003,03:47)</td></tr><tr><td id="QUOTE">Hey does anyone want to make the crossbow with me? I can make the model and maybe cpp stuff. (Not textureing tho, anything but texturing!!!wink.gif<span id='postcolor'>

I'm already doing some. tounge.gif Only thing is, i can't texture either! confused.gif

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Hmm.. I am doing one also tounge.gif

Let's see if I can make it work.

If you have done a config file I would gladly wanna see it smile.gif

I am not even done with the basic model so it will take some time until it's ready. But it looks good so far

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Someone mentioned that it would look stupid if it showed an arrow on the model even when out of ammo...

couldn't you configure it where the arrow is in the hidden section...

and have a script to where when you're out of ammo it will "hide" that selection.. and once you get ammo it will "unhide" it?

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There is no need for all that bullzeye. All you need is a seperate model without the arrow on it. This is what they did with the mortar on guns. When you attack the mortar, its not just some model attached to the gun, its a whole seperate model with the mortar on there, just playin a little switcheroo when you reload the mortar. This is all the needs to be done. wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bullz_eye_on_my_back @ Feb. 07 2003,20:08)</td></tr><tr><td id="QUOTE">Someone mentioned that it would look stupid if it showed an arrow on the model even when out of ammo...

couldn't you configure it where the arrow is in the hidden section...

and have a script to where when you're out of ammo it will "hide" that selection.. and once you get ammo it will "unhide" it?<span id='postcolor'>

Read the other posts! Kegety's RPG7's rocket disappeared when you fired! crazy.gif

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Can someone make a config.cpp for a crossbow?

I don't know much about cpp's...

It should mainly be like kegetys rpg-7 but the difference is that it should be held like an ordinary rifle and the rocket/bolt should act like a real bolt.

I guess this wouldn't be too complicated for those who know how to make a cpp.

I would also want to learn how to animate the crossbow so it looks real. Any good tutorials?

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What about the M16 with mortar? Couldn't you configure it like that?

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xbow05.jpg

This is what I have done so far...

I borrowed some SVD Dragunov parts. I will keep that buttstock but I'll make a new optic.

The textures still remains but it's not too hard to do them, it will mainly be black composite material which is quite easy to do.

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My suggestion: do it like a grenade launcher. Instead of firing a grenade, it would fire a bolt. It would have a flatter trajectory of course.

And the model could actually be 2 models: unloaded with string forward, and loaded with bolt and string pulled back.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 10 2003,00:17)</td></tr><tr><td id="QUOTE">My suggestion: do it like a grenade launcher. Instead of firing a grenade, it would fire a bolt. It would have a flatter trajectory of course.

And the model could actually be 2 models: unloaded with string forward, and loaded with bolt and string pulled back.<span id='postcolor'>

This way the arrow will be permanent.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OxPecker @ Feb. 10 2003,00:17)</td></tr><tr><td id="QUOTE">My suggestion: do it like a grenade launcher. Instead of firing a grenade, it would fire a bolt. It would have a flatter trajectory of course.

And the model could actually be 2 models: unloaded with string forward, and loaded with bolt and string pulled back.<span id='postcolor'>

I will test the grenade launcher idea. It does sound like a good solution.

I will do two models, loaded and empty.

But don't hope for too much. It will propably end up as a crap.

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