amzingdxge 0 Posted March 5, 2021 Help! im trying to make a warlords scenario with custom factions. I have no idea what am i doing wrong. but everytime i try to test it (play in eden editor) it gives me this error: Quote '..._x >> str_target >> _type]); } forEach |#|BIS_WL_shoppingList; } else { { _entries...' Error undefined variable in expression: bis_wl_shoppinglist File A3\Functions_F_Warloads\Warloads\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 11 The script i used: Quote class CfgWLRequisitionPresets { class MyWLAssetList // --- class name used in the Init module { class WEST // --- assets available for BLUFOR { class Infantry { class B_Soldier_F // --- must be asset class name { cost = 100; // --- Command Points required requirements[] = {}; // --- dispositions required ("A" = airstrip, "H" = helipad, "W" = water (harbor)) }; }; class Vehicles { class B_Quadbike_01_F { cost = 50; requirements[] = {}; }; }; class Aircraft { class B_Plane_CAS_01_F { cost = 7500; requirements[] = { "A" }; }; }; class Naval { class O_Boat_Armed_01_hmg_F { cost = 500; requirements[] = { "W" }; }; }; class Gear { class Box_NATO_Ammo_F { cost = 200; requirements[] = {}; }; }; class Defences { class B_HMG_01_F { cost = 250; requirements[] = {}; offset[] = { 0, 5.3, 0 }; // --- custom offset (optional) }; }; }; class EAST // --- assets available for OPFOR { // --- rest of input }; }; }; This script i used is copied from https://community.bistudio.com/wiki?title=Arma_3_MP_Warlords&redirect=no im also pretty new in arma editing/scripting. Share this post Link to post Share on other sites