beno_83au 1369 Posted March 2, 2021 I'm spawning a few ellipse markers to cover some areas: { _x params ["_name","_position","_radius"]; private _marker = createMarkerLocal [_name,_position]; _marker setMarkerShapeLocal "ELLIPSE"; _marker setMarkerBrushLocal "Solid"; _marker setMarkerColorLocal "colorOPFOR"; _marker setMarkerSizeLocal [_radius,_radius]; MIL_ZoneMarkers pushBack _marker; } forEach MIL_OpForControlZones; _name is a string, _position is a position, _radius is a number, so everything spawns fine. The issue is that when two or more markers overlap, the colour/alpha at the overlap becomes darker, but I don't want that. I'd just like the markers to blend in with each other seamlessly. Is there a way to do that? Share this post Link to post Share on other sites
pierremgi 4912 Posted March 2, 2021 use "solidFull" instead of "solid" Share this post Link to post Share on other sites
beno_83au 1369 Posted March 2, 2021 Thanks, but I need to see the map under the markers, and even applying an alpha to a "SolidFull" marker still results in that overlapping effect. Share this post Link to post Share on other sites
pierremgi 4912 Posted March 2, 2021 Just now, beno_83au said: Thanks, but I need to see the map under the markers, and even applying an alpha to a "SolidFull" marker still results in that overlapping effect. Yes, so i'm afraid there is no solution. Transparency stays transparency for everything, even other markers. 1 Share this post Link to post Share on other sites
beno_83au 1369 Posted March 2, 2021 I feared as much. Thanks anyway @pierremgi. Share this post Link to post Share on other sites