Mouse 0 Posted November 20, 2001 Ok.. i have a base with fence around it, and i put some tanks inside the base and gave them waypoints to go to another base a couple miles away. the problem is, they doesnt exit thru the open gate.. they run down the fence.. grr. any ideas? i just want them to exit the base and follow the road in Line formation. so that me and my sidekick (Bizon spetznaz) can enter base and finish of the remaining troops. and yes, i want them to start inside the fence Share this post Link to post Share on other sites
RED 0 Posted November 20, 2001 just give them a waypoint and select safe as behaviour RED Share this post Link to post Share on other sites
Mouse 0 Posted November 20, 2001 Yeah, they follow the road but still go thru the fence i set the waypoint as "safe" behaviour and used the init this setbehaviour "safe" on the tanks. Share this post Link to post Share on other sites
RED 0 Posted November 20, 2001 hmm i am out of ideas then RED Share this post Link to post Share on other sites
vitoal125 0 Posted November 20, 2001 I once did this with a soldier, its tedious but it works. Just zoom in on the road and keep adding move waypoints along it. They should keep advancing to these waypoints in a straight line so if you have enough of them, They will go on straight line along the road. Share this post Link to post Share on other sites
RED 0 Posted November 20, 2001 yeah but the unit will stop alot of the time RED Share this post Link to post Share on other sites
Mouse 0 Posted November 20, 2001 yeah..thats the prob.. i want them to drive out of the base in a pretty line.. thru the gate.. not thru the fence heh, i guess the wholelotta waypoints would work.. but it wouldnt be pretty when they stop all the the time =/ Share this post Link to post Share on other sites
vitoal125 0 Posted November 21, 2001 This is pretty easy to explain if you know calculus. If you have less waypoints, theres less tangent lines and less stops, but they will less accurately follow the road. The more wp's, the more accurate, but more stops. So its a mix of what you want. If the road is straight for some distance, wps can be far apart, as long as tangency is within your accpetance. Along a curve though, more wps are needed to make them follow a better path. I'm sure there's a way you could balance it that it gets to something you can accept. Share this post Link to post Share on other sites
nutbar 0 Posted November 21, 2001 The reason the tanks don't follow the roads are because tanks don't have to They're one of the few vehicles that are meant as off-road vehicles. Trucks, Jeeps, etc, all follow roads, but armoured divisions don't. I never knew about the 'safe' feature, so maybe that changes their likeness to follow roads, but I've witnessed my tanks drive through water, blow up, and kill off half their crew because they went DIRECTLY to their waypoint - quite stupid and really pissed me off. So I did the billion waypoint thing, a pissoff, but they at least follow the road. Anyways, if you put the fence there, I don't think they know to lead out the opening. I think the 'road texture' on the maps is what they look for, not just openings. So unless you can edit the map terrain itself, I doubt the tanks will stop crunching your pretty white picket fence. Share this post Link to post Share on other sites