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Black_Ice931

Headless client issue

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Hello everyone,

 

Lately we've been starting to use the headless client in our missions and we've been having the issue that, when units pass to it, they do not follow triggers anymore.
So, if I have some units that have to wait for a player to walk in a trigger, they start to move direclty toward their next objective just after the HC take control of them.

 

Is there anything that can be done to avoid this?

 

Thanks!

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Maybe provide some additional info, mission setup?
are you using any scripts?

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