interectic 10 Posted January 25, 2021 Anyone know a fix to when my friend and I are playing OPEX and when we enter a blufor vehicle at base the vehicle changes to a civilian vehicle. This makes the enemy not shoot at us. We are playing as blufor as well. Any advice would be great. Thanks. Share this post Link to post Share on other sites
pierremgi 4906 Posted January 25, 2021 That's an OPEX behavior, I imagine. You could try that (no guarantee): in initPlayerlocal.sqf , recommended, (or where player is already defined): player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit spawn {sleep 1; _this setCaptive FALSE}; }]; Share this post Link to post Share on other sites
interectic 10 Posted January 25, 2021 10 hours ago, pierremgi said: That's an OPEX behavior, I imagine. You could try that (no guarantee): in initPlayerlocal.sqf , recommended, (or where player is already defined): player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit spawn {sleep 1; _this setCaptive FALSE}; }]; Ok I will try this. Thank you Share this post Link to post Share on other sites
interectic 10 Posted January 25, 2021 10 hours ago, pierremgi said: That's an OPEX behavior, I imagine. You could try that (no guarantee): in initPlayerlocal.sqf , recommended, (or where player is already defined): player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit spawn {sleep 1; _this setCaptive FALSE}; }]; Yeah that didn't work. Vehicle still changes to purple Share this post Link to post Share on other sites