KycbMaH 0 Posted January 23, 2021 Hello everyone, I apologize in advance for the possible incorrect translation. Hello again, I'm new to creating maps (and indeed, any content for our favorite game) and I have a little problem. Unfortunately, the grass is generated only on the "gdt_engrass1" texture. Everything else is empty. I provide the config of my map, which I collected, based on livonia files. Please help me please fix this, I have been unable to achieve the result for 2 weeks now, looking for an error in the code. Screenshots of my work.Layers.cfgConfig.cfg Share this post Link to post Share on other sites
RoF 241 Posted January 23, 2021 Have a look here https://pmc.editing.wiki/doku.php?id=arma3:terrain#clutter make sure your rvmat and textures are tagged Share this post Link to post Share on other sites
KycbMaH 0 Posted January 24, 2021 yes, i did it in layers cfg and they are on map (texture on map) but clutters wasn't spawned Share this post Link to post Share on other sites
RoF 241 Posted January 24, 2021 You have to setup surfaces https://pmc.editing.wiki/doku.php?id=arma3:terrain:cfgsurfaces Share this post Link to post Share on other sites
KycbMaH 0 Posted January 24, 2021 class CfgSurfaces { class Default { }; class Water { }; class GdtKLDirt: Default { access=2; files="gdt_dirt*"; character="empty"; soundEnviron="gravel"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.2; maxSpeedCoef=0.94999999; dust=0.2; lucidity=0.30000001; grassCover=0; maxClutterColoringCoef=1.15; }; class GdtKLGrass1: Default { access=2; files="gdt_engrass1*"; character="KLGrass1"; soundEnviron="grass"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.15000001; lucidity=1.25; grassCover=0.40000001; maxClutterColoringCoef=1.35; }; class GdtKLGrass2: Default { access=2; files="gdt_engrass2*"; character="KLGrass2"; soundEnviron="drygrass"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.2; maxSpeedCoef=0.89999998; dust=0.15000001; lucidity=1.25; grassCover=0.94999999; maxClutterColoringCoef=1.35; AIAvoidStance=2; }; class GdtKLForestCon: Default { access=2; files="gdt_enforestcon*"; character="KLForestCon"; soundEnviron="forest_exp"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.1; lucidity=4; grassCover=0.5; maxClutterColoringCoef=1.35; AIAvoidStance=2; }; class GdtKLForestDec: Default { access=2; files="gdt_enforestdec*"; character="KLForestDec"; soundEnviron="forest_exp"; soundHit="soft_ground"; impact="hitGroundSoft"; rough=0.079999998; maxSpeedCoef=0.89999998; dust=0.1; lucidity=4; grassCover=0.5; maxClutterColoringCoef=1.25; AIAvoidStance=2; }; class GdtKlSoil: Default { access=2; files="gdt_ensoil*"; character="KLSoil"; soundEnviron="dirt"; soundHit="soft_ground"; rough=0.15000001; maxSpeedCoef=0.85000002; dust=0.050000001; lucidity=1.5; grassCover=0; impact="hitGroundHard"; surfaceFriction=1.7; maxClutterColoringCoef=1.2; }; class GdtKlTarmac: Default { access=2; files="gdt_entarmac*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKlWeatheredTarmac: Default { access=2; files="gdt_enweatheredtarmac*"; character="KlWeatheredTarmac"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKLCobblestone: Default { access=2; files="gdt_encobblestone*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; class GdtKlField: Default { access=2; files="gdt_enfield*"; character="KLField"; soundEnviron="grass"; soundHit="soft_ground"; rough=0.050000001; maxSpeedCoef=1; dust=0.15000001; lucidity=1.25; grassCover=0.60000002; impact="hitGroundHard"; maxClutterColoringCoef=1.08; AIAvoidStance=2; }; class GdtKlStubble: Default { access=2; files="gdt_enstubble*"; character="KLStubble"; soundEnviron="grass"; soundHit="soft_ground"; rough=0.050000001; maxSpeedCoef=1; dust=0.15000001; lucidity=1.25; grassCover=0.60000002; impact="hitGroundHard"; maxClutterColoringCoef=1.08; }; class mm_enstones: Default { access=2; files="gdt_rock*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.050000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1; }; }; Share this post Link to post Share on other sites