Skul 0 Posted January 31, 2003 I know how to make explosions appear on the map and how to make them explode after a set period of time using Game Logic (since Game Logic doesn't move, it makes a good trigger activator, IMO). I was wondering, is it possible to make the explosions appear repeatedly? My friend wants to know this. He put the trigger on 'Repeated', but it didn't work. Can anyone help us? (By the way. For people who don't know how to create triggered explosions... Here's my method. To create bombs on map, use Game Logic, and in the 'On Activation' of the Triggers put: Bomb = "bombname" camCreate getPos unitname Bomb/explosion names "LaserGuidedBomb" "Shell125" "Heat125" "Grenade" SmokeShellRed", "SmokeShell", SmokeShellGreen" "Rocket57" "Maverick" "AT6" Example: [Game Logic fields] Name: gl1 [Trigger fields] Activation: Game Logic Timeout- Min: 5 Med: 5 Max: 5 On Activation: Bomb = "LaserGuidedBomb" camCreate getPos gl1) Share this post Link to post Share on other sites
hovmand 0 Posted January 31, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #Start Bomb = "bombname" camCreate getPos unitname ~2 goto "start" <span id='postcolor'> Put it in notepad and save it in your mission folder as bomb.sqs, if it says bomb.sqs.txt remove the .txt. in the triggers activation field write: exec ["bomb.sqs"] The "~2" is the time before the next bomb goes off, could be "~1" or you could just remove it. Share this post Link to post Share on other sites
InqWiper 0 Posted February 1, 2003 You could also use 3 triggers like this: Make one trigger activated at the start and in the On Activation field add this: a1=true;a2=true Make another trigger: make it repeatedly Condition: a1 and a2 On Activation: Bomb="Bomb" camcreate getpos GameLogicName;a1=false On Deactivation: a1=true 3rd trigger: Countdown timer 60 60 60 Condition: this On Activation: a2=false I think that should work. Share this post Link to post Share on other sites
Ottie 0 Posted February 1, 2003 I have created a test mission which is called game logic artillery, I think it does what you want, if interested mail me Share this post Link to post Share on other sites