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Devastator_cm

Turn In/Out animations with Sounds

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Hi Guys,

does anybody know how to add animation sound to turn in and out actions in vehicles? I can easily add sound to door animations via CfgAnimationSourceSounds but it does not work by turn in/out actions. Does this needs to be handled via event hanlders or is there a better way to do it?

 

Thanks in advance!

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soundTurnIn[] = {"A3\Sounds_F\vehicles\noises\Turn_in_out",1.77828,1,20};
soundTurnOut[] = {"A3\Sounds_F\vehicles\noises\Turn_in_out",1.77828,1,20};
soundTurnInInternal[] = {"A3\Sounds_F\vehicles\noises\Turn_in_out",1.77828,1,20};
soundTurnOutInternal[] = {"A3\Sounds_F\vehicles\noises\Turn_in_out",1.77828,1,20};

That's what you can get from engine itself. Other solutions involve scripting & usage of turnIn/Out event handlers & either animating hatches with animateSource command (meaning default, engine driven, turn in/out anims are not used) or by playing 3d sound in some other way (playSound3D,say3d, sound set triggers)

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