Ex3B 265 Posted December 7, 2020 I'm trying to make a single-player armed blackfish mission, using the loiter waypoint... basically just a fun deliver death from above against some various guerilla camps, maybe engage some MRAPs/APCs, repel an attack on friendly troops, etc. The problem is placing any waypoint after the loiter waypoint will screw up the loiter waypoint, so my solution was to just have 1 loiter maypoint, and to move it with triggers (once a camp is cleared/enemy vehicle destroyed, etc). However, it doesn't seem to be working. Can you not move a WP once it has been reached, am I doint something wrong? I'm using https://community.bistudio.com/wiki/setWPPos I named my group (alpha 1-1) "Grp_1", Its the first and only WP, so it should be number 0, I do something like this in the trigger activation line, but it doesn't seem to work: [Grp_1, 0] setWaypointPosition [[x,y,z], 0]; And yes the trigger fires (I include a hint "trigger fired", to make sure) Wat do? Share this post Link to post Share on other sites
pierremgi 4739 Posted December 7, 2020 [Grp_1, 0] is the (engine) waypoint with the start position of the group, not the current one (loiter). try: [Grp_1, currentWaypoint Grp_1] setWPPos aPositionHere; [Grp_1,currentWaypoint Grp_1] setWaypointLoiterRadius radius; // if needed [Grp_1,currentWaypoint Grp_1] setWaypointLoiterAltitude altitude; // if needed [Grp_1,currentWaypoint Grp_1] setWaypointLoiterType "CIRCLE_L"; // if needed 1 Share this post Link to post Share on other sites