zagor64bz 1225 Posted November 24, 2020 3 minutes ago, BlackbirdSD said: I thought of that before but never could figure it out. Thanks Could this help? guardGroup= [getPos weaponBox, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_G_F" >> "Infantry" >> "O_G_InfSquad_Assault")] call BIS_fnc_spawnGroup; wp1 = guardGroup addWaypoint [getPos weaponBox, 0]; wp1 setWaypointType "GUARD"; wp1 setWaypointSpeed "FULL"; wp1 setWaypointBehaviour "AWARE"; wp1 setWaypointFormation "DIAMOND"; guardGroup= [getPos weaponBox2, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_G_F" >> "Infantry" >> "O_G_InfSquad_Assault")] call BIS_fnc_spawnGroup; wp1 = guardGroup addWaypoint [getPos weaponBox2, 0]; wp1 setWaypointType "GUARD"; wp1 setWaypointSpeed "FULL"; wp1 setWaypointBehaviour "AWARE"; wp1 setWaypointFormation "DIAMOND"; guardGroup= [getPos weaponBox3, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_G_F" >> "Infantry" >> "O_G_InfSquad_Assault")] call BIS_fnc_spawnGroup; wp1 = guardGroup addWaypoint [getPos weaponBox3, 0]; wp1 setWaypointType "GUARD"; wp1 setWaypointSpeed "FULL"; wp1 setWaypointBehaviour "AWARE"; wp1 setWaypointFormation "DIAMOND"; In one of my mission, a trigger detect the player near "weaponBox" and spawn a group of guards.... I can't help ya more than this bud! Share this post Link to post Share on other sites
BlackbirdSD 15 Posted November 24, 2020 Thanks I will try it Share this post Link to post Share on other sites