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pierremgi

Jets HUD data - extracting sources in game

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Hi all,

I'm looking for extracting some data from MFD HUD in game.

If I'm right, there is no command or function returning the G factor (G meter exists in HUD and you can read in real time the G factor).

 

For example, this data is useful if you want to calculate the current stall speed when flying. (The hard-coded stall speed of an aircraft can be found in its config, but it's a static one, not dynamic calculated as for HUD).

 

But on HUD, or even for simple speed indicator in upper left data (all vehicles), when you fly, the speed comes red when stalling. This status is dynamic, i.e. depending on G factor (curve, pull up...). This value (G force) seems to come from a "source" if I read this page...
https://community.bistudio.com/wiki/Arma_3_UVAnimations  (search for gmeter)
but no clue how to extract this value, displayed in real time in HUD.

I also read:

https://community.bistudio.com/wiki/A3_MFD_config_reference

I can find some configs,...  for example :

configfile >> "CfgVehicles" >> "O_Plane_Fighter_02_F" >> "MFD" >> "To201_parallax_HUD" >> "Draw"

seems to contain some interesting sub-classes for display,...

but that's not workable.

No script possibilities?

Thanks

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So, my workaround was to re-calculate the G factor , pulling on the stick. I was hopping some skilled guys could help with  a method for grabbing this existing info (at least on some models).

But perhaps, that needs a non-existing command.... We have speed, velocity, velocityModelSpace, but no info on acceleration (3D).

I'd like to avoid a calculation at each display but finally, that works.

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