fortune144 12 Posted November 8, 2020 Hello, i'm making a new faction with my custom gear. Everything works fine with custom items in Uniform and Backpack. But i can't get it work that for each Unit different items in the vest. I tried via script but that resets my arsenal loadout conifg. The vest inheriets from a mod. i tried althought via containerClass. The vest is cfgWeapons so i cant use class TranportItem How is the proper way to fill unit vests with custom items? Thank you Share this post Link to post Share on other sites
Jackal326 1181 Posted November 9, 2020 Items in vests are defined in the magazines[] = {}; and respawnmagazines[] = {}; arrays at config level. Share this post Link to post Share on other sites
fortune144 12 Posted November 9, 2020 Ok and Items[]={}; then for everything in the uniform? That's not working. With that method i can't add for example ACE CableTie to vest..only magazines. How can i add none magazine items to vest like ACE can do? Share this post Link to post Share on other sites
fortune144 12 Posted November 9, 2020 Spoiler class B_soldier_AT_test: B_CTRG_Soldier_base_F { scope=2; displayName="testUnit"; weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_blk_F", "Binocular", "Throw", "Put" }; respawnWeapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_blk_F", "Binocular", "Throw", "Put" }; Items[]= { "ACE_CableTie" }; RespawnItems[]= { "ACE_CableTie" }; magazines[]= { "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "SmokeShellGreen", "SmokeShellGreen", "SmokeShell", "SmokeShell", "SmokeShell", "SmokeShellPurple", "SmokeShellPurple", "SmokeShellPurple", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell" }; respawnMagazines[]= { "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "SmokeShellGreen", "SmokeShellGreen", "SmokeShellGreen", "SmokeShell", "SmokeShell", "SmokeShell", "SmokeShellPurple", "SmokeShellPurple", "SmokeShellPurple", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell" }; role = "Rifleman"; icon = "iconManLeader"; linkedItems[]= { "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; respawnLinkedItems[]= { "V_PlateCarrier1_rgr", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; class eventhandlers { class test_loadout_handler { init = "somePath/toSomeLoadout.sqf"; }; }; }; So my vest is empty everything is in the uniform.....but i want to define what magazines/items are in uniform and in vest....the eventhandler script what makes my loadout overwrites my loadout when i edit one of the units, after mission start... Share this post Link to post Share on other sites
fortune144 12 Posted November 9, 2020 Nevermind i found Drongo's Config Generator...edit the config a bit and it's working now. thank you Share this post Link to post Share on other sites